From 8d7df89f8d2eb8bbff3b4ea975a9c3d1f9dffa86 Mon Sep 17 00:00:00 2001 From: lokathor Date: Sat, 15 Oct 2022 17:57:55 -0600 Subject: [PATCH] timers --- src/timers.rs | 82 +++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 79 insertions(+), 3 deletions(-) diff --git a/src/timers.rs b/src/timers.rs index 175c657..91f9139 100644 --- a/src/timers.rs +++ b/src/timers.rs @@ -1,22 +1,98 @@ +//! Module to interface with the GBA's four timer units. +//! +//! Similar to the background layers and DMA units, there are four timer units +//! and they're numbered 0 through 3. +//! +//! There's two hardware addresses that control each timer. +//! * The timer's high address is the [`TimerControl`] bits. +//! * The timer's low address is a `u16` which *reads* the timer's "count" +//! value, but *writes* the timer's "reload" value. In this crate we actually +//! represent that as two separate MMIO controls for improved code clarity. +//! Just be aware that in mGBA's debugger and in other documentation you'll +//! see it as a single address. +//! +//! When a timer is disabled, it will continue to read the count value that it +//! stopped at. +//! +//! ## Reloading +//! +//! When the timer goes from disabled to enabled, or when the timer overflows, +//! the last set reload value is copied to the counter value. +//! +//! ## Ticking +//! +//! When a timer is enabled, the timer will tick every so often. Each tick +//! increases the counter value by 1. The rate at which the timer ticks depends +//! on the timer's configuration: +//! +//! * If the `cascade` bit is set the timer will tick once per overflow of the +//! next lower timer. For example, if timer 3 is set to cascade, it will tick +//! once per overflow of timer 2. Note that timer 0 ignores the cascade bit, +//! since it doesn't have a "next lower" timer. +//! * Otherwise, the timer ticks every one or more CPU cycles, according to the +//! [`TimerScale`] set in the `scale` field. +//! +//! ## Overflows +//! +//! When a timer would tick *above* `u16::MAX` then an overflow occurs. This can +//! trigger an interrupt, and will also cause the timer to copy its reload value +//! into its counter. +//! +//! If you want a timer to overflow every `x` ticks (where `x` is non-zero), +//! then use the [`wrapping_neg`](u16::wrapping_neg) method to easily get the +//! right reload value to set: +//! +//! ``` +//! # use gba::prelude::*; +//! let x = 7_u16; +//! TIMER0_RELOAD.write(x.wrapping_neg()); +//! ``` +//! +//! ## Timer Tips +//! +//! When a timer goes from disabled to enabled it will reset the counter value +//! to the reload value. If you want to temporarily pause a timer *without* +//! having the counter value get reset when you resume the timer you can instead +//! set the `cascade` bit of the timer while the next lower timer is disabled. +//! This keeps the timer active but prevents it from ticking. Note that this +//! doesn't work for timer 0 because that timer ignores the cascade bit. + use crate::macros::{pub_const_fn_new_zeroed, u16_bool_field, u16_enum_field}; +/// A number of CPU cycles per timer tick. +/// +/// * The GBA's CPU runs at 16,777,216 cycles per second (16.78 Mhz). +/// * The GBA's PPU outputs one pixel per 4 CPU cycles. +/// * It takes 280,896 cycles for one full frame (when you add up all the draw +/// and blank periods). #[derive(Debug, Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)] #[repr(u16)] -pub enum TimerPrescale { +pub enum TimerScale { + /// Approximately 59.6 nanoseconds #[default] _1 = 0, + /// Approximately 3.815 microseconds _64 = 1, + /// Approximately 15.26 microseconds _256 = 2, + /// Approximately 61.04 microseconds _1024 = 3, } +/// Timer configuration bits. +/// +/// * `prescale` is how many CPU cycles per tick +/// * `cascade` will override the prescale value and instead tick the timer once +/// per overflow of the next lower timer. Timer 0 ignores the cascade bit. +/// * `overflow_irq` will cause an IRQ to be sent each overflow. +/// * `enabled` makes the timer tick. #[derive(Debug, Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)] #[repr(transparent)] pub struct TimerControl(u16); impl TimerControl { pub_const_fn_new_zeroed!(); - u16_enum_field!(0 - 1: TimerPrescale, prescale, with_prescale); - u16_bool_field!(2, chained, with_chained); + u16_enum_field!(0 - 1: TimerScale, scale, with_scale); + u16_bool_field!(2, cascade, with_cascade); u16_bool_field!(6, overflow_irq, with_overflow_irq); u16_bool_field!(7, enabled, with_enabled); }