Explain more about the MGBADebug

This commit is contained in:
Lokathor 2018-12-25 14:44:55 -07:00
parent d2260fc117
commit 9cde11acba

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@ -91,29 +91,70 @@ good fit for the GBA (I honestly haven't looked into it).
## Bare Metal Panic ## Bare Metal Panic
TODO: expand this If our code panics, we usually want to see that panic message. Unfortunately,
without a way to access something like `stdout` or `stderr` we've gotta do
something a little weirder.
* Write `0xC0DE` to `0x4fff780` (`u16`) to enable mGBA logging. Write any other If our program is running within the `mGBA` emulator, version 0.7 or later, we
value to disable it. can access a special set of addresses that allow us to send out `CString`
* Read `0x4fff780` (`u16`) to check mGBA logging status. values, which then appear within a message log that you can check.
* You get `0x1DEA` if debugging is active.
* Otherwise you get standard open bus nonsense values.
* Write your message into the virtual `[u8; 255]` array starting at `0x4fff600`.
mGBA will interpret these bytes as a CString value.
* Write `0x100` PLUS the message level to `0x4fff700` (`u16`) when you're ready
to send a message line:
* 0: Fatal (halts execution with a popup)
* 1: Error
* 2: Warning
* 3: Info
* 4: Debug
* Sending the message also automatically zeroes the output buffer.
* View the output within the "Tools" menu, "View Logs...". Note that the Fatal
message, if any doesn't get logged.
TODO: this will probably fail without a `__clzsi2` implementation, which is a We can capture this behavior by making an `MGBADebug` type, and then implement
good seg for the next section `core::fmt::Write` for that type. Once done, the `write!` macro will let us
target the mGBA debug output channel.
When used, it looks like this:
```rust
#[panic_handler]
fn panic(info: &core::panic::PanicInfo) -> ! {
use core::fmt::Write;
use gba::mgba::{MGBADebug, MGBADebugLevel};
if let Some(mut mgba) = MGBADebug::new() {
let _ = write!(mgba, "{}", info);
mgba.send(MGBADebugLevel::Fatal);
}
loop {}
}
```
If you want to follow the particulars you can check the `MGBADebug` source in
the `gba` crate. Basically, there's one address you can use to try and activate
the debug output, and if it works you write your message into the "array" at
another address, and then finally write a send value to a third address. You'll
need to have read the [volatile](03-volatile_destination.md) section for the
details to make sense.
## LLVM Intrinsics ## LLVM Intrinsics
TODO: explain that we'll occasionally have to provide some intrinsics. The above code will make your program fail to build in debug mode, saying that
`__clzsi2` can't be found. This is a special builtin function that LLVM attempts
to use when there's no hardware version of an operation it wants to do (in this
case, counting the leading zeros). It's not _actually_ necessary in this case,
which is why you only need it in debug mode. The higher optimization level of
release mode makes LLVM pre-compute more and fold more constants or whatever and
then it stops trying to call `__clzsi2`.
Unfortunately, sometimes a build will fail with a missing intrinsic even in
release mode.
If LLVM wants _core_ to have that intrinsic then you're in
trouble, you'll have to send a PR to the
[compiler-builtins](https://github.com/rust-lang-nursery/compiler-builtins)
repository and hope to get it into rust itself.
If LLVM wants _your code_ to have the intrinsic then you're in less trouble. You
can look up the details and then implement it yourself. It can go anywhere in
your program, as long as it has the right ABI and name. In the case of
`__clzsi2` it takes a `usize` and returns a `usize`, so you'd write something
like:
```rust
#[no_mangle]
pub extern "C" fn __clzsi2(mut x: usize) -> usize {
//
}
```
And so on for whatever other missing intrinsic.