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Explain more about the MGBADebug
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@ -91,29 +91,70 @@ good fit for the GBA (I honestly haven't looked into it).
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## Bare Metal Panic
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## Bare Metal Panic
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TODO: expand this
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If our code panics, we usually want to see that panic message. Unfortunately,
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without a way to access something like `stdout` or `stderr` we've gotta do
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something a little weirder.
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* Write `0xC0DE` to `0x4fff780` (`u16`) to enable mGBA logging. Write any other
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If our program is running within the `mGBA` emulator, version 0.7 or later, we
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value to disable it.
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can access a special set of addresses that allow us to send out `CString`
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* Read `0x4fff780` (`u16`) to check mGBA logging status.
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values, which then appear within a message log that you can check.
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* You get `0x1DEA` if debugging is active.
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* Otherwise you get standard open bus nonsense values.
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* Write your message into the virtual `[u8; 255]` array starting at `0x4fff600`.
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mGBA will interpret these bytes as a CString value.
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* Write `0x100` PLUS the message level to `0x4fff700` (`u16`) when you're ready
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to send a message line:
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* 0: Fatal (halts execution with a popup)
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* 1: Error
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* 2: Warning
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* 3: Info
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* 4: Debug
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* Sending the message also automatically zeroes the output buffer.
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* View the output within the "Tools" menu, "View Logs...". Note that the Fatal
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message, if any doesn't get logged.
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TODO: this will probably fail without a `__clzsi2` implementation, which is a
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We can capture this behavior by making an `MGBADebug` type, and then implement
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good seg for the next section
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`core::fmt::Write` for that type. Once done, the `write!` macro will let us
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target the mGBA debug output channel.
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When used, it looks like this:
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```rust
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#[panic_handler]
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fn panic(info: &core::panic::PanicInfo) -> ! {
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use core::fmt::Write;
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use gba::mgba::{MGBADebug, MGBADebugLevel};
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if let Some(mut mgba) = MGBADebug::new() {
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let _ = write!(mgba, "{}", info);
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mgba.send(MGBADebugLevel::Fatal);
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}
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loop {}
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}
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```
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If you want to follow the particulars you can check the `MGBADebug` source in
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the `gba` crate. Basically, there's one address you can use to try and activate
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the debug output, and if it works you write your message into the "array" at
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another address, and then finally write a send value to a third address. You'll
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need to have read the [volatile](03-volatile_destination.md) section for the
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details to make sense.
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## LLVM Intrinsics
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## LLVM Intrinsics
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TODO: explain that we'll occasionally have to provide some intrinsics.
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The above code will make your program fail to build in debug mode, saying that
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`__clzsi2` can't be found. This is a special builtin function that LLVM attempts
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to use when there's no hardware version of an operation it wants to do (in this
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case, counting the leading zeros). It's not _actually_ necessary in this case,
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which is why you only need it in debug mode. The higher optimization level of
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release mode makes LLVM pre-compute more and fold more constants or whatever and
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then it stops trying to call `__clzsi2`.
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Unfortunately, sometimes a build will fail with a missing intrinsic even in
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release mode.
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If LLVM wants _core_ to have that intrinsic then you're in
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trouble, you'll have to send a PR to the
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[compiler-builtins](https://github.com/rust-lang-nursery/compiler-builtins)
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repository and hope to get it into rust itself.
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If LLVM wants _your code_ to have the intrinsic then you're in less trouble. You
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can look up the details and then implement it yourself. It can go anywhere in
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your program, as long as it has the right ABI and name. In the case of
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`__clzsi2` it takes a `usize` and returns a `usize`, so you'd write something
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like:
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```rust
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#[no_mangle]
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pub extern "C" fn __clzsi2(mut x: usize) -> usize {
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//
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}
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```
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And so on for whatever other missing intrinsic.
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