Add From<u16> to KeyInput and invert new() (#176)

* Add From<u16> to KeyInput and invert new()

* Implement bitwise ops for KeyInput
This commit is contained in:
Evie M 2023-01-29 18:41:04 -05:00 committed by GitHub
parent f200c84ff6
commit a9425f45ce
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@ -21,6 +21,7 @@
//! main game loop checks the flag each frame and performs a soft reset instead
//! of the normal game simulation when the flag is set.
use core::ops;
use crate::macros::{pub_const_fn_new_zeroed, u16_bool_field};
/// [`KEYINPUT`](crate::prelude::KEYINPUT): Key input data.
@ -41,7 +42,9 @@ use crate::macros::{pub_const_fn_new_zeroed, u16_bool_field};
#[repr(transparent)]
pub struct KeyInput(u16);
impl KeyInput {
pub_const_fn_new_zeroed!();
pub const fn new() -> Self {
Self(0xFFFF)
}
u16_bool_field!(inverted 0, a, with_a);
u16_bool_field!(inverted 1, b, with_b);
u16_bool_field!(inverted 2, select, with_select);
@ -72,6 +75,56 @@ impl From<KeyInput> for u16 {
value.to_u16()
}
}
impl From<u16> for KeyInput {
#[inline]
#[must_use]
fn from(value: u16) -> Self {
Self(value)
}
}
impl ops::BitAnd for KeyInput {
type Output = Self;
fn bitand(self, other: Self) -> Self {
Self(!(!self.to_u16() & !other.to_u16()))
}
}
impl ops::BitAndAssign for KeyInput {
fn bitand_assign(&mut self, other: Self) {
*self = *self & other;
}
}
impl ops::BitOr for KeyInput {
type Output = Self;
fn bitor(self, other: Self) -> Self {
Self(!(!self.to_u16() | !other.to_u16()))
}
}
impl ops::BitOrAssign for KeyInput {
fn bitor_assign(&mut self, other: Self) {
*self = *self | other;
}
}
impl ops::BitXor for KeyInput {
type Output = Self;
fn bitxor(self, other: Self) -> Self {
Self(!(!self.to_u16() ^ !other.to_u16()))
}
}
impl ops::BitXorAssign for KeyInput {
fn bitxor_assign(&mut self, other: Self) {
*self = *self ^ other;
}
}
impl ops::Not for KeyInput {
type Output = Self;
fn not(self) -> Self {
Self(!self.to_u16())
}
}
/// [`KEYCNT`](crate::prelude::KEYCNT): Determines when a key interrupt will be
/// sent.