Deploy rust-console/gba to github.com/rust-console/gba.git:master

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DocsBot (from Travis CI) 2018-11-19 09:25:45 +00:00
parent 5b327dce6f
commit c1409598ae
4 changed files with 4 additions and 4 deletions

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@ -341,7 +341,7 @@ builds starts with <code>thumbv4</code>.</p>
<ul> <ul>
<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li> <li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
</ul> </ul>
<p>The game pak SRAM has an 8-bit bus. Why did pokemon always take so long to save? <p>The game pak SRAM has an 8-bit bus. Why did Pokémon always take so long to save?
This is why. It also has some amount of wait, but as with the ROM, the details This is why. It also has some amount of wait, but as with the ROM, the details
depend on your game pak hardware (and also as with ROM, you can adjust the depend on your game pak hardware (and also as with ROM, you can adjust the
settings with an IO register, should you need to).</p> settings with an IO register, should you need to).</p>

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@ -1506,7 +1506,7 @@ builds starts with <code>thumbv4</code>.</p>
<ul> <ul>
<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li> <li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
</ul> </ul>
<p>The game pak SRAM has an 8-bit bus. Why did pokemon always take so long to save? <p>The game pak SRAM has an 8-bit bus. Why did Pokémon always take so long to save?
This is why. It also has some amount of wait, but as with the ROM, the details This is why. It also has some amount of wait, but as with the ROM, the details
depend on your game pak hardware (and also as with ROM, you can adjust the depend on your game pak hardware (and also as with ROM, you can adjust the
settings with an IO register, should you need to).</p> settings with an IO register, should you need to).</p>

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