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@ -341,7 +341,7 @@ builds starts with <code>thumbv4</code>.</p>
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<ul>
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<ul>
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<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
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<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
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</ul>
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</ul>
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<p>The game pak SRAM has an 8-bit bus. Why did pokemon always take so long to save?
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<p>The game pak SRAM has an 8-bit bus. Why did Pokémon always take so long to save?
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This is why. It also has some amount of wait, but as with the ROM, the details
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This is why. It also has some amount of wait, but as with the ROM, the details
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depend on your game pak hardware (and also as with ROM, you can adjust the
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depend on your game pak hardware (and also as with ROM, you can adjust the
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settings with an IO register, should you need to).</p>
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settings with an IO register, should you need to).</p>
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@ -1506,7 +1506,7 @@ builds starts with <code>thumbv4</code>.</p>
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<ul>
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<ul>
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<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
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<li><code>0xE000000</code> to <code>0xE00FFFF</code> (64k)</li>
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</ul>
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</ul>
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<p>The game pak SRAM has an 8-bit bus. Why did pokemon always take so long to save?
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<p>The game pak SRAM has an 8-bit bus. Why did Pokémon always take so long to save?
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This is why. It also has some amount of wait, but as with the ROM, the details
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This is why. It also has some amount of wait, but as with the ROM, the details
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depend on your game pak hardware (and also as with ROM, you can adjust the
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depend on your game pak hardware (and also as with ROM, you can adjust the
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settings with an IO register, should you need to).</p>
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settings with an IO register, should you need to).</p>
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||||||
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