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Next tutorial target: key input
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parent
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@ -9,3 +9,7 @@
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* [The Display Control Register](ch1/the_display_control_register.md)
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* [The Display Control Register](ch1/the_display_control_register.md)
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* [Video Memory Intro](ch1/video_memory_intro.md)
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* [Video Memory Intro](ch1/video_memory_intro.md)
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* [hello2](ch1/hello2.md)
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* [hello2](ch1/hello2.md)
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* [Ch 2: User Input](ch2/index.md)
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* [The Key Input Register](ch2/the_key_input_register.md)
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* [The VCount Register](ch2/the_vcount_register.md)
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* [gba_snake](ch2/gba_snake.md)
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@ -163,8 +163,9 @@ anyway. Sometimes that's right, but sometimes it's wrong.
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Marking a read or write as _volatile_ tells the compiler that it really must do
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Marking a read or write as _volatile_ tells the compiler that it really must do
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that action, and in the exact order that we wrote it out. It says that there
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that action, and in the exact order that we wrote it out. It says that there
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might even be special hardware side effects going on that the compiler isn't
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might even be special hardware side effects going on that the compiler isn't
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aware of. In this case, the Display Control write sets a video mode, and the
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aware of. In this case, the write to the display control register sets a video
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Video RAM writes set pixels that will show up on the screen.
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mode, and the writes to the Video RAM set pixels that will show up on the
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screen.
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Similar to "atomic" operations you might have heard about, all volatile
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Similar to "atomic" operations you might have heard about, all volatile
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operations are enforced to happen in the exact order that you specify them, but
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operations are enforced to happen in the exact order that you specify them, but
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@ -176,15 +177,12 @@ a += b;
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d.volatile_write(7);
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d.volatile_write(7);
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```
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```
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might end up changing `a` either before or after the change to `c`, but the
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might end up changing `a` either before or after the change to `c` (since the
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write to `d` will _always_ happen after the write to `c`.
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value of `a` doesn't affect the write to `c`), but the write to `d` will
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_always_ happen after the write to `c` even though the compiler doesn't see any
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direct data dependency there.
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If you ever use volatile stuff on other platforms it's important to note that
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If you ever use volatile stuff on other platforms it's important to note that
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volatile doesn't make things thread-safe, you still need atomic for that.
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volatile doesn't make things thread-safe, you still need atomic for that.
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However, the GBA doesn't have threads, so we don't have to worry about thread
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However, the GBA doesn't have threads, so we don't have to worry about thread
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safety concerns.
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safety concerns.
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Accordingly, our first bit of code for our library will be a _newtype_ over a
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normal `*mut T` so that it has volatile reads and writes as the default. We'll
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cover the details later on when we try writing a `hello2` program, once we know
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more of what's going on.
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3
book/src/ch2/gba_snake.md
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book/src/ch2/gba_snake.md
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@ -0,0 +1,3 @@
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# gba_snake
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TODO: make a "snake game" using arrow key input and vsync
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13
book/src/ch2/index.md
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book/src/ch2/index.md
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# Ch 2: User Input
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It's all well and good to draw three pixels, but they don't do anything yet. We
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want them to to something, and for that we need to get some input from the user.
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The GBA, as I'm sure you know, has an arrow pad, A and B, L and R, Start and
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Select. That's a little more than the NES/GB/CGB had, and a little less than the
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SNES had. As you can guess, we get key state info from an IO register.
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Also, we will need a way to keep the program from running "too fast". On a
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modern computer or console you do this with vsync info from the GPU and Monitor,
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and on the GBA we'll be using vsync info from an IO register that tracks what
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the display hardware is doing.
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3
book/src/ch2/the_key_input_register.md
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book/src/ch2/the_key_input_register.md
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# The Key Input Register
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TODO: describe all the stuff about key input
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8
book/src/ch2/the_vcount_register.md
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book/src/ch2/the_vcount_register.md
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@ -0,0 +1,8 @@
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# The VCount Register
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TODO: describe all the stuff about vcount
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TODO: mention vblank and hblank
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TODO: mention that this just using this is a BAD way to vsync that will draw a
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ton of extra power
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html" class="active"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html" class="active"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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<div id="page-wrapper" class="page-wrapper">
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html" class="active"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html" class="active"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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<div id="page-wrapper" class="page-wrapper">
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@ -280,8 +280,9 @@ anyway. Sometimes that's right, but sometimes it's wrong.</p>
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<p>Marking a read or write as <em>volatile</em> tells the compiler that it really must do
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<p>Marking a read or write as <em>volatile</em> tells the compiler that it really must do
|
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that action, and in the exact order that we wrote it out. It says that there
|
that action, and in the exact order that we wrote it out. It says that there
|
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might even be special hardware side effects going on that the compiler isn't
|
might even be special hardware side effects going on that the compiler isn't
|
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aware of. In this case, the Display Control write sets a video mode, and the
|
aware of. In this case, the write to the display control register sets a video
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Video RAM writes set pixels that will show up on the screen.</p>
|
mode, and the writes to the Video RAM set pixels that will show up on the
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screen.</p>
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<p>Similar to "atomic" operations you might have heard about, all volatile
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<p>Similar to "atomic" operations you might have heard about, all volatile
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operations are enforced to happen in the exact order that you specify them, but
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operations are enforced to happen in the exact order that you specify them, but
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only relative to other volatile operations. So something like</p>
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only relative to other volatile operations. So something like</p>
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@ -292,16 +293,14 @@ c.volatile_write(5);
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a += b;
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a += b;
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d.volatile_write(7);
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d.volatile_write(7);
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#}</code></pre></pre>
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#}</code></pre></pre>
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<p>might end up changing <code>a</code> either before or after the change to <code>c</code>, but the
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<p>might end up changing <code>a</code> either before or after the change to <code>c</code> (since the
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write to <code>d</code> will <em>always</em> happen after the write to <code>c</code>.</p>
|
value of <code>a</code> doesn't affect the write to <code>c</code>), but the write to <code>d</code> will
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<em>always</em> happen after the write to <code>c</code> even though the compiler doesn't see any
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|
direct data dependency there.</p>
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<p>If you ever use volatile stuff on other platforms it's important to note that
|
<p>If you ever use volatile stuff on other platforms it's important to note that
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volatile doesn't make things thread-safe, you still need atomic for that.
|
volatile doesn't make things thread-safe, you still need atomic for that.
|
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However, the GBA doesn't have threads, so we don't have to worry about thread
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However, the GBA doesn't have threads, so we don't have to worry about thread
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safety concerns.</p>
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safety concerns.</p>
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<p>Accordingly, our first bit of code for our library will be a <em>newtype</em> over a
|
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normal <code>*mut T</code> so that it has volatile reads and writes as the default. We'll
|
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cover the details later on when we try writing a <code>hello2</code> program, once we know
|
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more of what's going on.</p>
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</main>
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</main>
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html" class="active"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html" class="active"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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@ -250,6 +250,10 @@ purposes it's often best to do it yourself at least once.</p>
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<a rel="next" href="../ch2/index.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
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<i class="fa fa-angle-right"></i>
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</a>
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<div style="clear: both"></div>
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<div style="clear: both"></div>
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</nav>
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</nav>
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@ -264,6 +268,10 @@ purposes it's often best to do it yourself at least once.</p>
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<a href="../ch2/index.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||||
<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html" class="active"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
|
<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html" class="active"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html" class="active"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html" class="active"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html" class="active"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html" class="active"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html" class="active"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html" class="active"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<a class="header" href="#gba_snake" id="gba_snake"><h1>gba_snake</h1></a>
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|
<p>TODO: make a "snake game" using arrow key input and vsync</p>
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209
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html" class="active"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<a class="header" href="#ch-2-user-input" id="ch-2-user-input"><h1>Ch 2: User Input</h1></a>
|
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|
<p>It's all well and good to draw three pixels, but they don't do anything yet. We
|
||||||
|
want them to to something, and for that we need to get some input from the user.</p>
|
||||||
|
<p>The GBA, as I'm sure you know, has an arrow pad, A and B, L and R, Start and
|
||||||
|
Select. That's a little more than the NES/GB/CGB had, and a little less than the
|
||||||
|
SNES had. As you can guess, we get key state info from an IO register.</p>
|
||||||
|
<p>Also, we will need a way to keep the program from running "too fast". On a
|
||||||
|
modern computer or console you do this with vsync info from the GPU and Monitor,
|
||||||
|
and on the GBA we'll be using vsync info from an IO register that tracks what
|
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the display hardware is doing.</p>
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|
201
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<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html" class="active"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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<input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
||||||
|
</form>
|
||||||
|
<div id="searchresults-outer" class="searchresults-outer hidden">
|
||||||
|
<div id="searchresults-header" class="searchresults-header"></div>
|
||||||
|
<ul id="searchresults">
|
||||||
|
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|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
||||||
|
<script type="text/javascript">
|
||||||
|
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
||||||
|
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
||||||
|
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
||||||
|
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<div id="content" class="content">
|
||||||
|
<main>
|
||||||
|
<a class="header" href="#the-key-input-register" id="the-key-input-register"><h1>The Key Input Register</h1></a>
|
||||||
|
<p>TODO: describe all the stuff about key input</p>
|
||||||
|
|
||||||
|
</main>
|
||||||
|
|
||||||
|
<nav class="nav-wrapper" aria-label="Page navigation">
|
||||||
|
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|
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<i class="fa fa-angle-left"></i>
|
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|
</a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<a rel="next" href="../ch2/the_vcount_register.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||||
|
<i class="fa fa-angle-right"></i>
|
||||||
|
</a>
|
||||||
|
|
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|
||||||
|
<div style="clear: both"></div>
|
||||||
|
</nav>
|
||||||
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</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||||
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|
||||||
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<a href="../ch2/index.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||||
|
<i class="fa fa-angle-left"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
|
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|
|
||||||
|
<a href="../ch2/the_vcount_register.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||||
|
<i class="fa fa-angle-right"></i>
|
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|
</a>
|
||||||
|
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
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|
<script src="../elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
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<script src="../mark.min.js" type="text/javascript" charset="utf-8"></script>
|
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<script src="../searcher.js" type="text/javascript" charset="utf-8"></script>
|
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|
||||||
|
|
||||||
|
<script src="../clipboard.min.js" type="text/javascript" charset="utf-8"></script>
|
||||||
|
<script src="../highlight.js" type="text/javascript" charset="utf-8"></script>
|
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<script src="../book.js" type="text/javascript" charset="utf-8"></script>
|
||||||
|
|
||||||
|
<!-- Custom JS scripts -->
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
204
docs/ch2/the_vcount_register.html
Normal file
204
docs/ch2/the_vcount_register.html
Normal file
|
@ -0,0 +1,204 @@
|
||||||
|
<!DOCTYPE HTML>
|
||||||
|
<html lang="en" class="sidebar-visible no-js">
|
||||||
|
<head>
|
||||||
|
<!-- Book generated using mdBook -->
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<title>The VCount Register - Rust GBA Tutorials</title>
|
||||||
|
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
|
||||||
|
<meta name="description" content="">
|
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|
||||||
|
<meta name="theme-color" content="#ffffff" />
|
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|
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|
<link rel="shortcut icon" href="../favicon.png">
|
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|
<link rel="stylesheet" href="../css/variables.css">
|
||||||
|
<link rel="stylesheet" href="../css/general.css">
|
||||||
|
<link rel="stylesheet" href="../css/chrome.css">
|
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|
<link rel="stylesheet" href="../css/print.css" media="print">
|
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|
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|
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|
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|
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<link href="https://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,600italic,700italic,800italic,400,300,600,700,800" rel="stylesheet" type="text/css">
|
||||||
|
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500" rel="stylesheet" type="text/css">
|
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|
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|
||||||
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<link rel="stylesheet" href="../highlight.css">
|
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|
<link rel="stylesheet" href="../tomorrow-night.css">
|
||||||
|
<link rel="stylesheet" href="../ayu-highlight.css">
|
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|
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|
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|
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|
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|
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</head>
|
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<body class="light">
|
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|
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|
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|
<script type="text/javascript">var path_to_root = "../";</script>
|
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|
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|
||||||
|
<script type="text/javascript">
|
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|
try {
|
||||||
|
var theme = localStorage.getItem('mdbook-theme');
|
||||||
|
var sidebar = localStorage.getItem('mdbook-sidebar');
|
||||||
|
|
||||||
|
if (theme.startsWith('"') && theme.endsWith('"')) {
|
||||||
|
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
||||||
|
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
||||||
|
}
|
||||||
|
} catch (e) { }
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<!-- Set the theme before any content is loaded, prevents flash -->
|
||||||
|
<script type="text/javascript">
|
||||||
|
var theme;
|
||||||
|
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
||||||
|
if (theme === null || theme === undefined) { theme = 'light'; }
|
||||||
|
document.body.className = theme;
|
||||||
|
document.querySelector('html').className = theme + ' js';
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<!-- Hide / unhide sidebar before it is displayed -->
|
||||||
|
<script type="text/javascript">
|
||||||
|
var html = document.querySelector('html');
|
||||||
|
var sidebar = 'hidden';
|
||||||
|
if (document.body.clientWidth >= 1080) {
|
||||||
|
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
||||||
|
sidebar = sidebar || 'visible';
|
||||||
|
}
|
||||||
|
html.classList.remove('sidebar-visible');
|
||||||
|
html.classList.add("sidebar-" + sidebar);
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||||
|
<ol class="chapter"><li><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="../ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="../ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="../ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="../ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="../ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="../ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="../ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="../ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="../ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="../ch2/the_vcount_register.html" class="active"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="../ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div id="page-wrapper" class="page-wrapper">
|
||||||
|
|
||||||
|
<div class="page">
|
||||||
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|
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<div id="menu-bar" class="menu-bar">
|
||||||
|
<div id="menu-bar-sticky-container">
|
||||||
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<div class="left-buttons">
|
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<button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
||||||
|
<i class="fa fa-bars"></i>
|
||||||
|
</button>
|
||||||
|
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
||||||
|
<i class="fa fa-paint-brush"></i>
|
||||||
|
</button>
|
||||||
|
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
||||||
|
<li role="none"><button role="menuitem" class="theme" id="light">Light <span class="default">(default)</span></button></li>
|
||||||
|
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
||||||
|
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
||||||
|
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
||||||
|
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
||||||
|
<i class="fa fa-search"></i>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h1 class="menu-title">Rust GBA Tutorials</h1>
|
||||||
|
|
||||||
|
<div class="right-buttons">
|
||||||
|
<a href="../print.html" title="Print this book" aria-label="Print this book">
|
||||||
|
<i id="print-button" class="fa fa-print"></i>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<div id="search-wrapper" class="hidden">
|
||||||
|
<form id="searchbar-outer" class="searchbar-outer">
|
||||||
|
<input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
||||||
|
</form>
|
||||||
|
<div id="searchresults-outer" class="searchresults-outer hidden">
|
||||||
|
<div id="searchresults-header" class="searchresults-header"></div>
|
||||||
|
<ul id="searchresults">
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
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|
|
||||||
|
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
||||||
|
<script type="text/javascript">
|
||||||
|
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
||||||
|
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
||||||
|
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
||||||
|
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<div id="content" class="content">
|
||||||
|
<main>
|
||||||
|
<a class="header" href="#the-vcount-register" id="the-vcount-register"><h1>The VCount Register</h1></a>
|
||||||
|
<p>TODO: describe all the stuff about vcount</p>
|
||||||
|
<p>TODO: mention vblank and hblank</p>
|
||||||
|
<p>TODO: mention that this just using this is a BAD way to vsync that will draw a
|
||||||
|
ton of extra power</p>
|
||||||
|
|
||||||
|
</main>
|
||||||
|
|
||||||
|
<nav class="nav-wrapper" aria-label="Page navigation">
|
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|
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|
<a rel="prev" href="../ch2/the_key_input_register.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||||
|
<i class="fa fa-angle-left"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<a rel="next" href="../ch2/gba_snake.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||||
|
<i class="fa fa-angle-right"></i>
|
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|
</a>
|
||||||
|
|
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|
|
||||||
|
<div style="clear: both"></div>
|
||||||
|
</nav>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||||
|
|
||||||
|
<a href="../ch2/the_key_input_register.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||||
|
<i class="fa fa-angle-left"></i>
|
||||||
|
</a>
|
||||||
|
|
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|
|
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|
|
||||||
|
<a href="../ch2/gba_snake.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||||
|
<i class="fa fa-angle-right"></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<script src="../elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
|
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|
<script src="../mark.min.js" type="text/javascript" charset="utf-8"></script>
|
||||||
|
<script src="../searcher.js" type="text/javascript" charset="utf-8"></script>
|
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|
|
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|
|
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|
<script src="../clipboard.min.js" type="text/javascript" charset="utf-8"></script>
|
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|
<script src="../highlight.js" type="text/javascript" charset="utf-8"></script>
|
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<script src="../book.js" type="text/javascript" charset="utf-8"></script>
|
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|
|
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|
<!-- Custom JS scripts -->
|
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|
|
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|
|
||||||
|
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -72,7 +72,7 @@
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||||
<ol class="chapter"><li><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
|
<ol class="chapter"><li><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
<div id="page-wrapper" class="page-wrapper">
|
<div id="page-wrapper" class="page-wrapper">
|
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|
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|
@ -72,7 +72,7 @@
|
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</script>
|
</script>
|
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|
|
||||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||||
<ol class="chapter"><li><a href="introduction.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="introduction.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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<div id="page-wrapper" class="page-wrapper">
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@ -72,7 +72,7 @@
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</script>
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</script>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li></ol>
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<ol class="chapter"><li><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="ch2/gba_snake.html"><strong aria-hidden="true">4.3.</strong> gba_snake</a></li></ol></li></ol>
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</nav>
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</nav>
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<div id="page-wrapper" class="page-wrapper">
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<div id="page-wrapper" class="page-wrapper">
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@ -434,8 +434,9 @@ anyway. Sometimes that's right, but sometimes it's wrong.</p>
|
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<p>Marking a read or write as <em>volatile</em> tells the compiler that it really must do
|
<p>Marking a read or write as <em>volatile</em> tells the compiler that it really must do
|
||||||
that action, and in the exact order that we wrote it out. It says that there
|
that action, and in the exact order that we wrote it out. It says that there
|
||||||
might even be special hardware side effects going on that the compiler isn't
|
might even be special hardware side effects going on that the compiler isn't
|
||||||
aware of. In this case, the Display Control write sets a video mode, and the
|
aware of. In this case, the write to the display control register sets a video
|
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Video RAM writes set pixels that will show up on the screen.</p>
|
mode, and the writes to the Video RAM set pixels that will show up on the
|
||||||
|
screen.</p>
|
||||||
<p>Similar to "atomic" operations you might have heard about, all volatile
|
<p>Similar to "atomic" operations you might have heard about, all volatile
|
||||||
operations are enforced to happen in the exact order that you specify them, but
|
operations are enforced to happen in the exact order that you specify them, but
|
||||||
only relative to other volatile operations. So something like</p>
|
only relative to other volatile operations. So something like</p>
|
||||||
|
@ -446,16 +447,14 @@ c.volatile_write(5);
|
||||||
a += b;
|
a += b;
|
||||||
d.volatile_write(7);
|
d.volatile_write(7);
|
||||||
#}</code></pre></pre>
|
#}</code></pre></pre>
|
||||||
<p>might end up changing <code>a</code> either before or after the change to <code>c</code>, but the
|
<p>might end up changing <code>a</code> either before or after the change to <code>c</code> (since the
|
||||||
write to <code>d</code> will <em>always</em> happen after the write to <code>c</code>.</p>
|
value of <code>a</code> doesn't affect the write to <code>c</code>), but the write to <code>d</code> will
|
||||||
|
<em>always</em> happen after the write to <code>c</code> even though the compiler doesn't see any
|
||||||
|
direct data dependency there.</p>
|
||||||
<p>If you ever use volatile stuff on other platforms it's important to note that
|
<p>If you ever use volatile stuff on other platforms it's important to note that
|
||||||
volatile doesn't make things thread-safe, you still need atomic for that.
|
volatile doesn't make things thread-safe, you still need atomic for that.
|
||||||
However, the GBA doesn't have threads, so we don't have to worry about thread
|
However, the GBA doesn't have threads, so we don't have to worry about thread
|
||||||
safety concerns.</p>
|
safety concerns.</p>
|
||||||
<p>Accordingly, our first bit of code for our library will be a <em>newtype</em> over a
|
|
||||||
normal <code>*mut T</code> so that it has volatile reads and writes as the default. We'll
|
|
||||||
cover the details later on when we try writing a <code>hello2</code> program, once we know
|
|
||||||
more of what's going on.</p>
|
|
||||||
<a class="header" href="#io-registers" id="io-registers"><h1>IO Registers</h1></a>
|
<a class="header" href="#io-registers" id="io-registers"><h1>IO Registers</h1></a>
|
||||||
<p>The GBA has a large number of <strong>IO Registers</strong> (not to be confused with CPU
|
<p>The GBA has a large number of <strong>IO Registers</strong> (not to be confused with CPU
|
||||||
registers). These are special memory locations from <code>0x04000000</code> to
|
registers). These are special memory locations from <code>0x04000000</code> to
|
||||||
|
@ -776,6 +775,25 @@ pub unsafe fn mode3_pixel(col: isize, row: isize, color: u16) {
|
||||||
<p>Of course, in the full <code>gba</code> crate that this book is a part of we have these and
|
<p>Of course, in the full <code>gba</code> crate that this book is a part of we have these and
|
||||||
other elements all labeled and sorted out for you. Still, for educational
|
other elements all labeled and sorted out for you. Still, for educational
|
||||||
purposes it's often best to do it yourself at least once.</p>
|
purposes it's often best to do it yourself at least once.</p>
|
||||||
|
<a class="header" href="#ch-2-user-input" id="ch-2-user-input"><h1>Ch 2: User Input</h1></a>
|
||||||
|
<p>It's all well and good to draw three pixels, but they don't do anything yet. We
|
||||||
|
want them to to something, and for that we need to get some input from the user.</p>
|
||||||
|
<p>The GBA, as I'm sure you know, has an arrow pad, A and B, L and R, Start and
|
||||||
|
Select. That's a little more than the NES/GB/CGB had, and a little less than the
|
||||||
|
SNES had. As you can guess, we get key state info from an IO register.</p>
|
||||||
|
<p>Also, we will need a way to keep the program from running "too fast". On a
|
||||||
|
modern computer or console you do this with vsync info from the GPU and Monitor,
|
||||||
|
and on the GBA we'll be using vsync info from an IO register that tracks what
|
||||||
|
the display hardware is doing.</p>
|
||||||
|
<a class="header" href="#the-key-input-register" id="the-key-input-register"><h1>The Key Input Register</h1></a>
|
||||||
|
<p>TODO: describe all the stuff about key input</p>
|
||||||
|
<a class="header" href="#the-vcount-register" id="the-vcount-register"><h1>The VCount Register</h1></a>
|
||||||
|
<p>TODO: describe all the stuff about vcount</p>
|
||||||
|
<p>TODO: mention vblank and hblank</p>
|
||||||
|
<p>TODO: mention that this just using this is a BAD way to vsync that will draw a
|
||||||
|
ton of extra power</p>
|
||||||
|
<a class="header" href="#gba_snake" id="gba_snake"><h1>gba_snake</h1></a>
|
||||||
|
<p>TODO: make a "snake game" using arrow key input and vsync</p>
|
||||||
|
|
||||||
</main>
|
</main>
|
||||||
|
|
||||||
|
|
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Reference in a new issue