example updates

This commit is contained in:
Lokathor 2019-02-13 01:47:12 -07:00
parent 9e7937b956
commit c360c2dce4
3 changed files with 66 additions and 35 deletions

View file

@ -1,25 +0,0 @@
#![no_std]
#![feature(start)]
#![forbid(unsafe_code)]
use gba::{
io::display::{DisplayControlSetting, DisplayMode, DISPCNT},
vram::bitmap::Mode3,
Color,
};
#[panic_handler]
fn panic(_info: &core::panic::PanicInfo) -> ! {
loop {}
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
const SETTING: DisplayControlSetting =
DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true);
DISPCNT.write(SETTING);
Mode3::write_pixel(120, 80, Color::from_rgb(31, 0, 0));
Mode3::write_pixel(136, 80, Color::from_rgb(0, 31, 0));
Mode3::write_pixel(120, 96, Color::from_rgb(0, 0, 31));
loop {}
}

View file

@ -21,8 +21,8 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
const SETTING: DisplayControlSetting = DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true);
DISPCNT.write(SETTING);
let mut px = Mode3::SCREEN_WIDTH / 2;
let mut py = Mode3::SCREEN_HEIGHT / 2;
let mut px = Mode3::WIDTH / 2;
let mut py = Mode3::HEIGHT / 2;
let mut color = Color::from_rgb(31, 0, 0);
loop {
@ -36,24 +36,24 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
// draw the new game and wait until the next frame starts.
const BLACK: Color = Color::from_rgb(0, 0, 0);
if px >= Mode3::SCREEN_WIDTH || py >= Mode3::SCREEN_HEIGHT {
if px >= Mode3::WIDTH || py >= Mode3::HEIGHT {
// out of bounds, reset the screen and position.
Mode3::clear_to(BLACK);
color = color.rotate_left(5);
px = Mode3::SCREEN_WIDTH / 2;
py = Mode3::SCREEN_HEIGHT / 2;
px = Mode3::WIDTH / 2;
py = Mode3::HEIGHT / 2;
} else {
let color_here = Mode3::read_pixel(px, py);
let color_here = Mode3::read(px, py);
if color_here != Some(BLACK) {
// crashed into our own line, reset the screen
Mode3::dma_clear_to(BLACK);
color = color.rotate_left(5);
} else {
// draw the new part of the line
Mode3::write_pixel(px, py, color);
Mode3::write_pixel(px, py + 1, color);
Mode3::write_pixel(px + 1, py, color);
Mode3::write_pixel(px + 1, py + 1, color);
Mode3::write(px, py, color);
Mode3::write(px, py + 1, color);
Mode3::write(px + 1, py, color);
Mode3::write(px + 1, py + 1, color);
}
}
spin_until_vdraw();

56
examples/hello_world.rs Normal file
View file

@ -0,0 +1,56 @@
#![no_std]
#![feature(start)]
#![forbid(unsafe_code)]
use gba::{
fatal,
io::display::{DisplayControlSetting, DisplayMode, DISPCNT},
vram::bitmap::{Mode3, Mode4, Mode5, Page},
warn, Color,
};
#[panic_handler]
fn panic(info: &core::panic::PanicInfo) -> ! {
fatal!("{}", info);
loop {}
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
const SETTING: DisplayControlSetting =
DisplayControlSetting::new().with_mode(DisplayMode::Mode5).with_bg2(true);
DISPCNT.write(SETTING);
use gba::io::timers::*;
let tcs0 = TimerControlSetting::new().with_enabled(true);
let tcs1 = TimerControlSetting::new().with_tick_rate(TimerTickRate::Cascade).with_enabled(true);
TM1CNT_H.write(tcs1);
TM0CNT_H.write(tcs0);
let start = TM0CNT_L.read();
Mode5::clear_to(Page::Zero, Color(0));
let end0 = TM0CNT_L.read();
let end1 = TM1CNT_L.read();
warn!("CLEAR_TO: start:{}, end0:{}, end1:{}", start, end0, end1);
// reset
TM1CNT_H.write(TimerControlSetting::new());
TM0CNT_H.write(TimerControlSetting::new());
TM1CNT_H.write(tcs1);
TM0CNT_H.write(tcs0);
let start = TM0CNT_L.read();
Mode5::dma_clear_to(Page::Zero, Color(0));
let end0 = TM0CNT_L.read();
let end1 = TM1CNT_L.read();
warn!("DMA_CLEAR_TO: start:{}, end0:{}, end1:{}", start, end0, end1);
DISPCNT.write(DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true));
loop {
let this_frame_keys = gba::io::keypad::read_key_input();
gba::io::display::spin_until_vblank();
Mode3::dma_clear_to(Color(111));
Mode3::draw_line(5, 5, 240, 160, Color(0b0_11111_11111_11111));
gba::io::display::spin_until_vdraw();
}
}