diff --git a/book/src/02-concepts/05-palram.md b/book/src/02-concepts/05-palram.md index 95cbdf1..0bc7e7f 100644 --- a/book/src/02-concepts/05-palram.md +++ b/book/src/02-concepts/05-palram.md @@ -16,8 +16,8 @@ the larger 16-bit location. This doesn't really affect us much with PALRAM, because palette values are all supposed to be `u16` anyway. The palette memory actually contains not one, but _two_ sets of palettes. First -there's 256 entries for the background palette data (starting at `0x5000000`), -and then there's 256 entries for object palette data (starting at `0x5000200`). +there's 256 entries for the background palette data (starting at `0x500_0000`), +and then there's 256 entries for object palette data (starting at `0x500_0200`). The GBA also has two modes for palette access: 8-bits-per-pixel (8bpp) and 4-bits-per-pixel (4bpp).