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update for https://github.com/rust-console/gba/pull/174
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* **Breaking:** Cleaned up the screenblock interface. Because they're in VRAM,
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they can't use `u8` access like they were defined to use before. Now the
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types use `u8x2`, similar to the Mode 4 bitmap.
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* Fixed the MMIO definition for the OBJ palette, so the OBJ palette should
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work now.
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* **0.9.3:**
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* Added `as_u32_slice` and `as_u16_slice` to `Align4`.
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* *Removed* the requirement for inputs to `include_aligned_bytes!` to be a
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