mirror of
https://github.com/italicsjenga/gba.git
synced 2024-12-23 10:51:30 +11:00
io register groundwork
the current goal is to get enough done that we can write a sensical looking hello world game, and then put a writeup of that into the book.
This commit is contained in:
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40
src/core_extras.rs
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40
src/core_extras.rs
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//! Things that I wish were in core, but aren't.
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, PartialOrd, Ord)]
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#[repr(transparent)]
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/// A simple wrapper to any `*mut T` so that the basic "read" and "write"
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/// operations are volatile.
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///
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/// Accessing the GBA's IO registers and video ram and specific other places on
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/// **must** be done with volatile operations. Having this wrapper makes that
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/// more clear for all the global const values into IO registers.
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pub struct VolatilePtr<T>(pub *mut T);
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impl<T> core::fmt::Pointer for VolatilePtr<T> {
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/// Formats exactly like the inner `*mut T`.
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fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
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write!(f, "{:p}", self.0)
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}
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}
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impl<T> VolatilePtr<T> {
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/// Performs a volatile read.
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///
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/// # Safety
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///
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/// This method adds absolutely no additional safety, so all safety concerns
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/// for a normal raw pointer volatile read apply.
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pub unsafe fn read(&self) -> T {
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core::ptr::read_volatile(self.0)
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}
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/// Performs a volatile write.
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///
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/// # Safety
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///
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/// This method adds absolutely no additional safety, so all safety concerns
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/// for a normal raw pointer volatile write apply.
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pub unsafe fn write(&self, data: T) {
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core::ptr::write_volatile(self.0, data);
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}
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}
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341
src/io_registers.rs
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341
src/io_registers.rs
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//! The module for all things relating to the IO Register portion of the GBA's
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//! memory map.
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//!
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//! Here we define many constants for the volatile pointers to the various IO
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//! registers. Each raw register constant is named according to the name given
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//! to it in GBATEK's [GBA I/O
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//! Map](http://problemkaputt.de/gbatek.htm#gbaiomap). They program in C, and so
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//! of course all the names terrible and missing as many vowels as possible.
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//! However, being able to look it up online is the most important thing here,
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//! so oh well.
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//!
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//! In addition to the const `VolatilePtr` values, we will over time be adding
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//! safe wrappers around each register, including newtypes and such so that you
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//! can easily work with whatever each specific register is doing.
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// TODO(lokathor): IO Register newtypes.
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use super::*;
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/// LCD Control. Read/Write.
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///
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/// * [gbatek entry](http://problemkaputt.de/gbatek.htm#lcdiodisplaycontrol)
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pub const DISPCNT: VolatilePtr<u16> = VolatilePtr(0x4000000 as *mut u16);
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/// Undocumented - Green Swap
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pub const GREEN_SWAP: VolatilePtr<u16> = VolatilePtr(0x4000002 as *mut u16);
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/// General LCD Status (STAT,LYC)
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pub const DISPSTAT: VolatilePtr<u16> = VolatilePtr(0x4000004 as *mut u16);
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/// Vertical Counter (LY)
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pub const VCOUNT: VolatilePtr<u16> = VolatilePtr(0x4000006 as *mut u16);
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/// BG0 Control
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pub const BG0CNT: VolatilePtr<u16> = VolatilePtr(0x4000008 as *mut u16);
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/// BG1 Control
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pub const BG1CNT: VolatilePtr<u16> = VolatilePtr(0x400000A as *mut u16);
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/// BG2 Control
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pub const BG2CNT: VolatilePtr<u16> = VolatilePtr(0x400000C as *mut u16);
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/// BG3 Control
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pub const BG3CNT: VolatilePtr<u16> = VolatilePtr(0x400000E as *mut u16);
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/// BG0 X-Offset
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pub const BG0HOFS: VolatilePtr<u16> = VolatilePtr(0x4000010 as *mut u16);
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/// BG0 Y-Offset
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pub const BG0VOFS: VolatilePtr<u16> = VolatilePtr(0x4000012 as *mut u16);
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/// BG1 X-Offset
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pub const BG1HOFS: VolatilePtr<u16> = VolatilePtr(0x4000014 as *mut u16);
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/// BG1 Y-Offset
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pub const BG1VOFS: VolatilePtr<u16> = VolatilePtr(0x4000016 as *mut u16);
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/// BG2 X-Offset
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pub const BG2HOFS: VolatilePtr<u16> = VolatilePtr(0x4000018 as *mut u16);
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/// BG2 Y-Offset
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pub const BG2VOFS: VolatilePtr<u16> = VolatilePtr(0x400001A as *mut u16);
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/// BG3 X-Offset
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pub const BG3HOFS: VolatilePtr<u16> = VolatilePtr(0x400001C as *mut u16);
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/// BG3 Y-Offset
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pub const BG3VOFS: VolatilePtr<u16> = VolatilePtr(0x400001E as *mut u16);
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/// BG2 Rotation/Scaling Parameter A (dx)
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pub const BG2PA: VolatilePtr<u16> = VolatilePtr(0x4000020 as *mut u16);
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/// BG2 Rotation/Scaling Parameter B (dmx)
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pub const BG2PB: VolatilePtr<u16> = VolatilePtr(0x4000022 as *mut u16);
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/// BG2 Rotation/Scaling Parameter C (dy)
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pub const BG2PC: VolatilePtr<u16> = VolatilePtr(0x4000024 as *mut u16);
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/// BG2 Rotation/Scaling Parameter D (dmy)
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pub const BG2PD: VolatilePtr<u16> = VolatilePtr(0x4000026 as *mut u16);
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/// BG2 Reference Point X-Coordinate
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pub const BG2X: VolatilePtr<u32> = VolatilePtr(0x4000028 as *mut u32);
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/// BG2 Reference Point Y-Coordinate
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pub const BG2Y: VolatilePtr<u32> = VolatilePtr(0x400002C as *mut u32);
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/// BG3 Rotation/Scaling Parameter A (dx)
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pub const BG3PA: VolatilePtr<u16> = VolatilePtr(0x4000030 as *mut u16);
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/// BG3 Rotation/Scaling Parameter B (dmx)
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pub const BG3PB: VolatilePtr<u16> = VolatilePtr(0x4000032 as *mut u16);
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/// BG3 Rotation/Scaling Parameter C (dy)
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pub const BG3PC: VolatilePtr<u16> = VolatilePtr(0x4000034 as *mut u16);
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/// BG3 Rotation/Scaling Parameter D (dmy)
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pub const BG3PD: VolatilePtr<u16> = VolatilePtr(0x4000036 as *mut u16);
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/// BG3 Reference Point X-Coordinate
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pub const BG3X: VolatilePtr<u32> = VolatilePtr(0x4000038 as *mut u32);
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/// BG3 Reference Point Y-Coordinate
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pub const BG3Y: VolatilePtr<u32> = VolatilePtr(0x400003C as *mut u32);
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/// Window 0 Horizontal Dimensions
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pub const WIN0H: VolatilePtr<u16> = VolatilePtr(0x4000040 as *mut u16);
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/// Window 1 Horizontal Dimensions
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pub const WIN1H: VolatilePtr<u16> = VolatilePtr(0x4000042 as *mut u16);
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/// Window 0 Vertical Dimensions
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pub const WIN0V: VolatilePtr<u16> = VolatilePtr(0x4000044 as *mut u16);
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/// Window 1 Vertical Dimensions
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pub const WIN1V: VolatilePtr<u16> = VolatilePtr(0x4000046 as *mut u16);
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/// Inside of Window 0 and 1
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pub const WININ: VolatilePtr<u16> = VolatilePtr(0x4000048 as *mut u16);
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/// Inside of OBJ Window & Outside of Windows
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pub const WINOUT: VolatilePtr<u16> = VolatilePtr(0x400004A as *mut u16);
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/// Mosaic Size
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pub const MOSAIC: VolatilePtr<u16> = VolatilePtr(0x400004C as *mut u16);
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/// Color Special Effects Selection
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pub const BLDCNT: VolatilePtr<u16> = VolatilePtr(0x4000050 as *mut u16);
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/// Alpha Blending Coefficients
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pub const BLDALPHA: VolatilePtr<u16> = VolatilePtr(0x4000052 as *mut u16);
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/// Brightness (Fade-In/Out) Coefficient
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pub const BLDY: VolatilePtr<u16> = VolatilePtr(0x4000054 as *mut u16);
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/// Channel 1 Sweep register (NR10)
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pub const UND1CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000060 as *mut u16);
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/// Channel 1 Duty/Length/Envelope (NR11, NR12)
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pub const UND1CNT_H: VolatilePtr<u16> = VolatilePtr(0x4000062 as *mut u16);
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/// Channel 1 Frequency/Control (NR13, NR14)
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pub const UND1CNT_X: VolatilePtr<u16> = VolatilePtr(0x4000064 as *mut u16);
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/// Channel 2 Duty/Length/Envelope (NR21, NR22)
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pub const UND2CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000068 as *mut u16);
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/// Channel 2 Frequency/Control (NR23, NR24)
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pub const UND2CNT_H: VolatilePtr<u16> = VolatilePtr(0x400006C as *mut u16);
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/// Channel 3 Stop/Wave RAM select (NR30)
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pub const UND3CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000070 as *mut u16);
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/// Channel 3 Length/Volume (NR31, NR32)
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pub const UND3CNT_H: VolatilePtr<u16> = VolatilePtr(0x4000072 as *mut u16);
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/// Channel 3 Frequency/Control (NR33, NR34)
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pub const UND3CNT_X: VolatilePtr<u16> = VolatilePtr(0x4000074 as *mut u16);
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/// Channel 4 Length/Envelope (NR41, NR42)
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pub const UND4CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000078 as *mut u16);
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/// Channel 4 Frequency/Control (NR43, NR44)
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pub const UND4CNT_H: VolatilePtr<u16> = VolatilePtr(0x400007C as *mut u16);
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/// Control Stereo/Volume/Enable (NR50, NR51)
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pub const UNDCNT_L: VolatilePtr<u16> = VolatilePtr(0x4000080 as *mut u16);
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/// Control Mixing/DMA Control
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pub const UNDCNT_H: VolatilePtr<u16> = VolatilePtr(0x4000082 as *mut u16);
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/// Control Sound on/off (NR52)
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pub const UNDCNT_X: VolatilePtr<u16> = VolatilePtr(0x4000084 as *mut u16);
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/// Sound PWM Control
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pub const UNDBIAS: VolatilePtr<u16> = VolatilePtr(0x4000088 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM0_L: VolatilePtr<u16> = VolatilePtr(0x4000090 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM0_H: VolatilePtr<u16> = VolatilePtr(0x4000092 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM1_L: VolatilePtr<u16> = VolatilePtr(0x4000094 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM1_H: VolatilePtr<u16> = VolatilePtr(0x4000096 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM2_L: VolatilePtr<u16> = VolatilePtr(0x4000098 as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM2_H: VolatilePtr<u16> = VolatilePtr(0x400009A as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM3_L: VolatilePtr<u16> = VolatilePtr(0x400009C as *mut u16);
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/// Channel 3 Wave Pattern RAM (W/R)
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pub const WAVE_RAM3_H: VolatilePtr<u16> = VolatilePtr(0x400009E as *mut u16);
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/// Channel A FIFO, Data 0-3
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pub const FIFO_A: VolatilePtr<u32> = VolatilePtr(0x40000A0 as *mut u32);
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/// Channel B FIFO, Data 0-3
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pub const FIFO_B: VolatilePtr<u32> = VolatilePtr(0x40000A4 as *mut u32);
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/// DMA 0 Source Address
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pub const DMA0SAD: VolatilePtr<u32> = VolatilePtr(0x40000B0 as *mut u32);
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/// DMA 0 Destination Address
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pub const DMA0DAD: VolatilePtr<u32> = VolatilePtr(0x40000B4 as *mut u32);
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/// DMA 0 Word Count
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pub const DMA0CNT_L: VolatilePtr<u16> = VolatilePtr(0x40000B8 as *mut u16);
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/// DMA 0 Control
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pub const DMA0CNT_H: VolatilePtr<u16> = VolatilePtr(0x40000BA as *mut u16);
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/// DMA 1 Source Address
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pub const DMA1SAD: VolatilePtr<u32> = VolatilePtr(0x40000BC as *mut u32);
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/// DMA 1 Destination Address
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pub const DMA1DAD: VolatilePtr<u32> = VolatilePtr(0x40000C0 as *mut u32);
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/// DMA 1 Word Count
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pub const DMA1CNT_L: VolatilePtr<u16> = VolatilePtr(0x40000C4 as *mut u16);
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/// DMA 1 Control
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pub const DMA1CNT_H: VolatilePtr<u16> = VolatilePtr(0x40000C6 as *mut u16);
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/// DMA 2 Source Address
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pub const DMA2SAD: VolatilePtr<u32> = VolatilePtr(0x40000C8 as *mut u32);
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/// DMA 2 Destination Address
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pub const DMA2DAD: VolatilePtr<u32> = VolatilePtr(0x40000CC as *mut u32);
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/// DMA 2 Word Count
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pub const DMA2CNT_L: VolatilePtr<u16> = VolatilePtr(0x40000D0 as *mut u16);
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/// DMA 2 Control
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pub const DMA2CNT_H: VolatilePtr<u16> = VolatilePtr(0x40000D2 as *mut u16);
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/// DMA 3 Source Address
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pub const DMA3SAD: VolatilePtr<u32> = VolatilePtr(0x40000D4 as *mut u32);
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/// DMA 3 Destination Address
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pub const DMA3DAD: VolatilePtr<u32> = VolatilePtr(0x40000D8 as *mut u32);
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/// DMA 3 Word Count
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pub const DMA3CNT_L: VolatilePtr<u16> = VolatilePtr(0x40000DC as *mut u16);
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/// DMA 3 Control
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pub const DMA3CNT_H: VolatilePtr<u16> = VolatilePtr(0x40000DE as *mut u16);
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/// Timer 0 Counter/Reload
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pub const TM0CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000100 as *mut u16);
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/// Timer 0 Control
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pub const TM0CNT_H: VolatilePtr<u16> = VolatilePtr(0x4000102 as *mut u16);
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/// Timer 1 Counter/Reload
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pub const TM1CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000104 as *mut u16);
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/// Timer 1 Control
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pub const TM1CNT_H: VolatilePtr<u16> = VolatilePtr(0x4000106 as *mut u16);
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/// Timer 2 Counter/Reload
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pub const TM2CNT_L: VolatilePtr<u16> = VolatilePtr(0x4000108 as *mut u16);
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/// Timer 2 Control
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pub const TM2CNT_H: VolatilePtr<u16> = VolatilePtr(0x400010A as *mut u16);
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/// Timer 3 Counter/Reload
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pub const TM3CNT_L: VolatilePtr<u16> = VolatilePtr(0x400010C as *mut u16);
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/// Timer 3 Control
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pub const TM3CNT_H: VolatilePtr<u16> = VolatilePtr(0x400010E as *mut u16);
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/// SIO Data (Normal-32bit Mode; shared with below)
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pub const SIODATA32: VolatilePtr<u32> = VolatilePtr(0x4000120 as *mut u32);
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/// SIO Data 0 (Parent) (Multi-Player Mode)
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pub const SIOMULTI0: VolatilePtr<u16> = VolatilePtr(0x4000120 as *mut u16);
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/// SIO Data 1 (1st Child) (Multi-Player Mode)
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pub const SIOMULTI1: VolatilePtr<u16> = VolatilePtr(0x4000122 as *mut u16);
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/// SIO Data 2 (2nd Child) (Multi-Player Mode)
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pub const SIOMULTI2: VolatilePtr<u16> = VolatilePtr(0x4000124 as *mut u16);
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/// SIO Data 3 (3rd Child) (Multi-Player Mode)
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pub const SIOMULTI3: VolatilePtr<u16> = VolatilePtr(0x4000126 as *mut u16);
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/// SIO Control Register
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pub const SIOCNT: VolatilePtr<u16> = VolatilePtr(0x4000128 as *mut u16);
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/// D SIO Data (Local of MultiPlayer; shared below)
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pub const SIOMLT_SEN: VolatilePtr<u16> = VolatilePtr(0x400012A as *mut u16);
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/// SIO Data (Normal-8bit and UART Mode)
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pub const SIODATA8: VolatilePtr<u16> = VolatilePtr(0x400012A as *mut u16);
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/// Key Status
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pub const KEYINPUT: VolatilePtr<u16> = VolatilePtr(0x4000130 as *mut u16);
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/// Key Interrupt Control
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pub const KEYCNT: VolatilePtr<u16> = VolatilePtr(0x4000132 as *mut u16);
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/// SIO Mode Select/General Purpose Data
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pub const RCNT: VolatilePtr<u16> = VolatilePtr(0x4000134 as *mut u16);
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/// SIO JOY Bus Control
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pub const JOYCNT: VolatilePtr<u16> = VolatilePtr(0x4000140 as *mut u16);
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/// SIO JOY Bus Receive Data
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pub const JOY_RECV: VolatilePtr<u32> = VolatilePtr(0x4000150 as *mut u32);
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/// SIO JOY Bus Transmit Data
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pub const JOY_TRANS: VolatilePtr<u32> = VolatilePtr(0x4000154 as *mut u32);
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/// SIO JOY Bus Receive Status
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pub const JOYSTAT: VolatilePtr<u16> = VolatilePtr(0x4000158 as *mut u16);
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/// Interrupt Enable Register
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pub const IE: VolatilePtr<u16> = VolatilePtr(0x4000200 as *mut u16);
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/// Interrupt Request Flags / IRQ Acknowledge
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pub const IF: VolatilePtr<u16> = VolatilePtr(0x4000202 as *mut u16);
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/// Game Pak Waitstate Control
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pub const WAITCNT: VolatilePtr<u16> = VolatilePtr(0x4000204 as *mut u16);
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/// Interrupt Master Enable Register
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pub const IME: VolatilePtr<u16> = VolatilePtr(0x4000208 as *mut u16);
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/// Undocumented - Post Boot Flag
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pub const POSTFLG: VolatilePtr<u8> = VolatilePtr(0x4000300 as *mut u8);
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/// Undocumented - Power Down Control
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pub const HALTCNT: VolatilePtr<u8> = VolatilePtr(0x4000301 as *mut u8);
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src/lib.rs
22
src/lib.rs
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@ -1 +1,23 @@
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#![no_std]
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#![warn(missing_docs)]
|
||||
|
||||
//! This crate helps you write GBA ROMs.
|
||||
//!
|
||||
//! # SAFETY POLICY
|
||||
//!
|
||||
//! Some parts of this crate are safe wrappers around unsafe operations. This is
|
||||
//! good, and what you'd expect from a Rust crate.
|
||||
//!
|
||||
//! However, the safe wrappers all assume that you will _only_ attempt to
|
||||
//! execute this crate on a GBA or in a GBA Emulator.
|
||||
//!
|
||||
//! **Do not** use this crate in programs that aren't running on the GBA. If you
|
||||
//! do, it's a giant bag of Undefined Behavior.
|
||||
|
||||
//pub mod macros; // un-comment once we get some
|
||||
|
||||
pub mod core_extras;
|
||||
pub(crate) use crate::core_extras::*;
|
||||
|
||||
pub mod io_registers;
|
||||
//pub(crate) use crate::io_registers::*;
|
||||
|
|
6
src/macros.rs
Normal file
6
src/macros.rs
Normal file
|
@ -0,0 +1,6 @@
|
|||
//! Module for all macros.
|
||||
//!
|
||||
//! Macros are the only thing in rust where declaration order matters, so we
|
||||
//! place all of them here regardless of what they do.
|
||||
|
||||
// no macros yet!
|
Loading…
Reference in a new issue