This commit is contained in:
Lokathor 2018-12-25 14:45:51 -07:00
parent 9cde11acba
commit ecc7ea940d
3 changed files with 72 additions and 2 deletions

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@ -8,8 +8,6 @@
use super::*;
use gba_proc_macro::register_bit;
pub mod display;
pub mod dma;
pub mod keypad;

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@ -20,6 +20,8 @@
//! **Do not** use this crate in programs that aren't running on the GBA. If you
//! do, it's a giant bag of Undefined Behavior.
pub(crate) use gba_proc_macro::register_bit;
/// Assists in defining a newtype wrapper over some base type.
///
/// Note that rustdoc and derives are all the "meta" stuff, so you can write all
@ -64,6 +66,7 @@ pub mod bios;
pub mod io;
pub mod mgba;
pub mod video;
pub mod palram;
newtype! {
/// A color on the GBA is an RGB 5.5.5 within a `u16`

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src/palram.rs Normal file
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//! Module that allows interacting with `PALRAM`.
//!
//! The `PALRAM` is 256 `Color` values for Background use, and 256 `Color`
//! values for Object use.
//!
//! Each type of `PALRAM` can be viewed as "8 bits per pixel" (8bpp), where
//! there's a single palette of 256 entries. It can also be viewed as "4 bits
//! per pixel" (4bpp), where there's 16 "palbank" entries that each have 16
//! slots. **Both** interpretations are correct, simultaneously. If you're a
//! real palette wizard you can carefully arrange for some things to use 4bpp
//! mode while other things use 8bpp mode and have it all look good.
//!
//! ## Transparency
//!
//! In 8bpp mode the 0th palette index is "transparent" when used in an image
//! (giving you 255 usable slots). In 4bpp mode the 0th palbank index _of each
//! palbank_ is considered a transparency pixel (giving you 15 usable slots per
//! palbank).
//!
//! ## Clear Color
//!
//! The 0th palette index of the background palette holds the color that the
//! display will show if no background or object draws over top of a given pixel
//! during rendering.
use super::{
base::volatile::{VolAddress, VolAddressBlock},
Color,
};
// TODO: PalIndex newtypes?
/// The `PALRAM` for background colors, 256 slot view.
pub const PALRAM_BG: VolAddressBlock<Color> = unsafe { VolAddressBlock::new_unchecked(VolAddress::new_unchecked(0x500_0000), 256) };
/// The `PALRAM` for object colors, 256 slot view.
pub const PALRAM_OBJ: VolAddressBlock<Color> = unsafe { VolAddressBlock::new_unchecked(VolAddress::new_unchecked(0x500_0200), 256) };
/// Obtains the address of the specified 8bpp background palette slot.
pub fn index_palram_bg_8bpp(slot: u8) -> VolAddress<Color> {
// TODO: const this
// Note(Lokathor): because of the `u8` limit we can't go out of bounds here.
unsafe { PALRAM_BG.index_unchecked(slot as usize) }
}
/// Obtains the address of the specified 8bpp object palette slot.
pub fn index_palram_obj_8bpp(slot: u8) -> VolAddress<Color> {
// TODO: const this
// Note(Lokathor): because of the `u8` limit we can't go out of bounds here.
unsafe { PALRAM_OBJ.index_unchecked(slot as usize) }
}
/// Obtains the address of the specified 4bpp background palbank and slot.
///
/// If `palbank` or `palslot` are out of bounds they'll wrap around.
pub fn index_palram_bg_4bpp(palbank: u8, palslot: u8) -> VolAddress<Color> {
// TODO: const this
// Note(Lokathor): because of the `u8` limit we can't go out of bounds here.
unsafe { PALRAM_BG.index_unchecked(palbank.wrapping_mul(16).wrapping_add(palslot) as usize) }
}
/// Obtains the address of the specified 4bpp object palbank and slot.
///
/// If `palbank` or `palslot` are out of bounds they'll wrap around.
pub fn index_palram_obj_4bpp(palbank: u8, palslot: u8) -> VolAddress<Color> {
// TODO: const this
// Note(Lokathor): because of the `u8` limit we can't go out of bounds here.
unsafe { PALRAM_OBJ.index_unchecked(palbank.wrapping_mul(16).wrapping_add(palslot) as usize) }
}