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//! main game loop checks the flag each frame and performs a soft reset instead
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//! of the normal game simulation when the flag is set.
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use core::ops;
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use crate::macros::{pub_const_fn_new_zeroed, u16_bool_field};
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use core::ops;
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/// [`KEYINPUT`](crate::prelude::KEYINPUT): Key input data.
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///
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/// Each key on the GBA is reprisented by a single bit within this value, so all
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/// Each key on the GBA is represented by a single bit within this value, so all
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/// button state can be captured in the same moment. The `input.getter()` method
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/// for each button will return `true` if that button was held down at the time
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/// of reading this input data.
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