#![no_std] #![no_main] use gba::prelude::*; #[panic_handler] #[allow(unused)] fn panic(info: &core::panic::PanicInfo) -> ! { loop { DISPCNT.read(); } } /// Performs a busy loop until VBlank starts. /// /// This is very inefficient, and please keep following the lessons until we /// cover how interrupts work! pub fn spin_until_vblank() { while VCOUNT.read() < 160 {} } /// Performs a busy loop until VDraw starts. /// /// This is very inefficient, and please keep following the lessons until we /// cover how interrupts work! pub fn spin_until_vdraw() { while VCOUNT.read() >= 160 {} } #[no_mangle] pub fn main() -> ! { const SETTING: DisplayControl = DisplayControl::new().with_display_mode(3).with_display_bg2(true); DISPCNT.write(SETTING); const RED: Color = Color::from_rgb(31, 0, 0); const GREEN: Color = Color::from_rgb(0, 31, 0); let mut keys = Keys::new(); fn draw_square(x: usize, y: usize, color: Color) { mode3::bitmap_xy(x, y).write(color); mode3::bitmap_xy(x, y + 1).write(color); mode3::bitmap_xy(x, y + 2).write(color); mode3::bitmap_xy(x + 1, y).write(color); mode3::bitmap_xy(x + 1, y + 1).write(color); mode3::bitmap_xy(x + 1, y + 2).write(color); mode3::bitmap_xy(x + 2, y).write(color); mode3::bitmap_xy(x + 2, y + 1).write(color); mode3::bitmap_xy(x + 2, y + 2).write(color); } loop { // wait until we're into the vblank period spin_until_vdraw(); spin_until_vblank(); draw_square(1, 1, if keys.l() { GREEN } else { RED }); draw_square(mode3::WIDTH - 4, 1, if keys.r() { GREEN } else { RED }); // draw_square(mode3::WIDTH - 4, mode3::HEIGHT / 2, if keys.a() { GREEN } else { RED }); draw_square(mode3::WIDTH - 4 - 20, mode3::HEIGHT / 2 + 20, if keys.b() { GREEN } else { RED }); // draw_square(mode3::WIDTH / 2 + 10, mode3::HEIGHT - 5, if keys.start() { GREEN } else { RED }); draw_square(mode3::WIDTH / 2 - 10, mode3::HEIGHT - 5, if keys.select() { GREEN } else { RED }); // draw_square(30, mode3::HEIGHT / 2 - 20, if keys.up() { GREEN } else { RED }); draw_square(30, mode3::HEIGHT / 2 + 20, if keys.down() { GREEN } else { RED }); draw_square(10, mode3::HEIGHT / 2, if keys.left() { GREEN } else { RED }); draw_square(50, mode3::HEIGHT / 2, if keys.right() { GREEN } else { RED }); // read our keys for next frame keys = KEYINPUT.read().into(); } }