# `gba` # [Docs.rs Documentation](https://docs.rs/gba) ## How To Make Your Own GBA Project Using This Crate This will require the use of Nightly Rust. Any recent-ish version of Nightly should be fine. ### Get ARM Binutils You'll need the ARM version of the GNU binutils in your path, specifically the linker (`arm-none-eabi-ld`). Linux folks can use the package manager. Mac and Windows folks can use the [ARM Website](https://developer.arm.com/Tools%20and%20Software/GNU%20Toolchain). ### Run `rustup component add rust-src` This makes rustup keep the standard library source code on hand, which is necessary for `build-std` to work. ### Create `.cargo/config.toml` You should set up your project's cargo config like so: ```toml [build] target = "thumbv4t-none-eabi" [unstable] build-std = ["core"] [target.thumbv4t-none-eabi] runner = "mgba-qt" rustflags = ["-Clink-arg=-Tlink_scripts/mono_boot.ld"] ``` This sets the default build target to be `thumbv4t-none-eabi` using the unstable `build-std` cargo feature. Also, this sets `cargo run` to run the binary as an argument to `mgba-qt`. If you're on windows then your copy of mGBA will be called "mgba.exe" instead. Also, this sets [mono_boot.ld](link_scripts/mono_boot.ld) as the linker script. You'll need to copy this into your project. If you save it to another location, adjust the path accordingly. ### Make Your Executables At this point you can make a `bin` or an `example`. Every executable will need to be `no_std` and `no_main`. Place these at the top of the file: ```rust #![no_std] #![no_main] ``` Every executable will need a panic handler defined, even if your code can't actually panic. A minimal panic handler looks like this: ```rust #[panic_handler] fn panic_handler(_: &core::panic::PanicInfo) -> ! { loop {} } ``` Every executable will need a `main` function defined. We used the `no_main` attribute on the executable so that Rust will allow us to use a non-standard function signature: ```rust #[no_mangle] extern "C" fn main() -> ! { loop {} } ``` ### Optional: Use `objcopy` and `gbafix` The `cargo build` will produce ELF files, which mGBA can run directly. If you want to run your program on real hardware you'll need to: 1) `objcopy` the raw binary out of the ELF into its own file. 2) Use `gbafix` to give the file appropriate header data to that file. You can get `gbafix` through cargo: `cargo install gbafix`. ## Other GBA Crates This crate provides a largely "unmanaged" interaction with the GBA's hardware. If you would like an API that use the borrow checker to guide you more, the [agb](https://docs.rs/agb) crate might be what you want.