# Introduction This is the book for learning how to write GBA games in Rust. I'm **Lokathor**, the main author of the book. There's also **Ketsuban** who provides the technical advisement, reviews the PRs, and keeps my crazy in check. The book is a work in progress, as you can see if you actually try to open many of the pages listed in the Table Of Contents. ## Feedback It's also often hard to tell when you've explained something properly to someone who doesn't understand the concept yet. Please, if things don't make sense then [file an issue](https://github.com/rust-console/gba/issues) about it so I know where things need to improve.