#![no_std] #![no_main] use core::{fmt::Write, mem::size_of_val}; use gba::{ mgba::{MgbaBufferedLogger, MgbaMessageLevel}, prelude::*, }; #[panic_handler] fn panic_handler(info: &core::panic::PanicInfo) -> ! { if let Ok(mut logger) = MgbaBufferedLogger::try_new(MgbaMessageLevel::Fatal) { write!(logger, "{info}").ok(); } loop {} } static FRAME_KEYS: GbaCell = GbaCell::new(KeyInput::new()); extern "C" fn irq_handler(_: IrqBits) { // We'll read the keys during vblank and store it for later. FRAME_KEYS.write(KEYINPUT.read()); } #[no_mangle] extern "C" fn main() -> ! { RUST_IRQ_HANDLER.write(Some(irq_handler)); DISPSTAT.write(DisplayStatus::new().with_irq_vblank(true)); IE.write(IrqBits::VBLANK); IME.write(true); if let Ok(mut logger) = MgbaBufferedLogger::try_new(MgbaMessageLevel::Debug) { writeln!(logger, "hello!").ok(); } { // get our tile data into memory. //let src = ; let dest = CHARBLOCK0_4BPP.index(0).as_usize() as *mut u32; let info = BitUnpackInfo { src_byte_len: size_of_val(&CGA_8X8_THICK) as u16, src_elem_width: 1, dest_elem_width: 4, offset_and_touch_zero: 0, }; unsafe { BitUnPack(CGA_8X8_THICK.as_ptr().cast::(), dest, &info) }; } let tsb = text_screenblock(31); for y in 0..16_u16 { for x in 0..16_u16 { let tsb_i = y * 32 + x; let t_i = y * 16 + x; tsb.index(tsb_i as usize).write(TextEntry::new().with_tile_id(t_i)); } } BG0CNT.write(BackgroundControl::new().with_screenblock(31)); DISPCNT.write(DisplayControl::new().with_show_bg0(true)); let mut x_off = 0_u32; let mut y_off = 0_u32; let mut backdrop_color = Color(0); loop { VBlankIntrWait(); // show current frame BACKDROP_COLOR.write(backdrop_color); BG0HOFS.write(x_off as u16); BG0VOFS.write(y_off as u16); // prep next frame let k = FRAME_KEYS.read(); backdrop_color = Color(k.to_u16()); if k.up() { y_off = y_off.wrapping_add(1); } if k.down() { y_off = y_off.wrapping_sub(1); } if k.left() { x_off = x_off.wrapping_add(1); } if k.right() { x_off = x_off.wrapping_sub(1); } } }