#![no_std] #![feature(start)] #![forbid(unsafe_code)] use gba::{ io::display::{DisplayControlSetting, DisplayMode, DISPCNT}, vram::bitmap::Mode3, Color, }; #[panic_handler] fn panic(_info: &core::panic::PanicInfo) -> ! { loop {} } #[start] fn main(_argc: isize, _argv: *const *const u8) -> isize { const SETTING: DisplayControlSetting = DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true); DISPCNT.write(SETTING); Mode3::write_pixel(120, 80, Color::from_rgb(31, 0, 0)); Mode3::write_pixel(136, 80, Color::from_rgb(0, 31, 0)); Mode3::write_pixel(120, 96, Color::from_rgb(0, 0, 31)); loop {} }