Introduction
This is the book for learning how to write GBA games in Rust.
I'm Lokathor, the main author of the book. There's also Ketsuban who provides the technical advisement, reviews the PRs, and keeps my crazy in check.
The book is a work in progress, as you can see if you actually try to open many of the pages listed in the Table Of Contents.
Feedback
It's also often hard to tell when you've explained something properly to someone who doesn't understand the concept yet. Please, if things don't make sense then file an issue about it so I know where things need to improve.