# Introduction Here's a book that'll help you program in Rust on the GBA. It's very "work in progress". At the moment there's only one demo program. ## Getting Help If you want to contact us you should join the [Rust Community Discord](https://discordapp.com/invite/aVESxV8) and ask in the `#gamedev` channel. `Ketsuban` is the wizard who knows much more about how it all works, and `Lokathor` is the fool who decided to write a crate and book for it. If it's _not_ a GBA specific question then you can also ask any of the few hundred other folks in the server as well. ## Other Works If you want to read more about developing on the GBA there are some other good resources as well: * [Tonc](https://www.coranac.com/tonc/text/toc.htm), a tutorial series written for C, but it's what I based the ordering of this book's sections on. * [GBATEK](http://problemkaputt.de/gbatek.htm), a homebrew tech manual for GBA/NDS/DSi. We will regularly link to parts of it when talking about various bits of the GBA. * [CowBite](https://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm) is another tech specification that's more GBA specific. It's sometimes got more ASCII art diagrams and example C struct layouts than GBATEK does.