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Add Serial and GPIO registers and implement embedded_hal traits (#96)
* Add Serial and GPIO registers and implement embedded_hal traits

Use VolAddress and phantom_fields to populate the SIOCNT, RCNT, and
SIODATA8 registers. Implement embedded_hal serial traits around an empty
SioSerial struct.

Hide serial read and write traits behind a "serial" feature flag
to make embedded-hal and nb dependencies optional.

* UART echo example

Enable the serial feature for this example. Provide a pinout
diagram to assist people with wiring up a USB to UART adapter.
2020-12-26 11:28:07 -07:00
book Use RFC 2873 asm syntax (#93) 2020-06-14 01:22:59 -06:00
examples Add Serial and GPIO registers and implement embedded_hal traits (#96) 2020-12-26 11:28:07 -07:00
examples-bak Get all the code lined up 2019-02-14 19:39:34 -07:00
src Add Serial and GPIO registers and implement embedded_hal traits (#96) 2020-12-26 11:28:07 -07:00
.gitignore Revert "Deploy rust-console/gba to github.com/rust-console/gba.git:master" 2018-11-13 12:47:52 -07:00
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Cargo.toml Add Serial and GPIO registers and implement embedded_hal traits (#96) 2020-12-26 11:28:07 -07:00
crt0.s crt0.s removed redundant instructions and added more asm comments 2019-09-17 23:25:51 +01:00
init.sh Fixed dead link + convenience additions 2018-12-13 14:31:11 +01:00
LICENSE-APACHE2.txt Revert "Deploy rust-console/gba to github.com/rust-console/gba.git:master" 2018-11-13 12:47:52 -07:00
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Makefile.toml Remove dependency on gbafix 2019-06-02 13:27:35 +01:00
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License:Apache2 travis.ci crates.io docs.rs

  • Built with cargo-make
  • Stability:None

gba

Eventually there will be a full Tutorial Book that goes along with this crate. However, currently the development focus is leaning towards having minimal coverage of all the parts of the GBA. Until that's done, unfortunately the book will be in a rather messy state.

What's Missing

The following major GBA features are still missing from the crate:

  • Affine Graphics
  • Interrupt Handling
  • Serial Communication

First Time Setup

Writing a Rust program for the GBA requires a fair amount of special setup. All of the steps are detailed for you in the Development Setup part at the start of the book.

If you've done the described global setup once before and just want to get a new project started quickly we got you covered:

curl https://raw.githubusercontent.com/rust-console/gba/master/init.sh -sSf | bash -s APP_NAME

Contribution

This crate is Apache2 licensed and any contributions you submit must also be Apache2 licensed.