mirror of
https://github.com/italicsjenga/gba.git
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183 lines
6 KiB
Rust
183 lines
6 KiB
Rust
//! This module contains wrappers for all GBA BIOS function calls.
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//!
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//! A GBA BIOS call has significantly more overhead than a normal function call,
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//! so think carefully before using them too much.
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//!
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//! The actual content of each function here is generally a single inline asm
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//! instruction to invoke the correct BIOS function (`swi x`, with `x` being
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//! whatever value is necessary for that function). Some functions also perform
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//! necessary checks to save you from yourself, such as not dividing by zero.
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/// (`swi 0x00`) SoftReset the device.
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///
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/// This function does not ever return.
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///
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/// Instead, it clears the top `0x200` bytes of IWRAM (containing stacks, and
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/// BIOS IRQ vector/flags), re-initializes the system, supervisor, and irq stack
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/// pointers (new values listed below), sets `r0` through `r12`, `LR_svc`,
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/// `SPSR_svc`, `LR_irq`, and `SPSR_irq` to zero, and enters system mode. The
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/// return address is loaded into `r14` and then the function jumps there with
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/// `bx r14`.
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///
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/// * sp_svc: `0x300_7FE0`
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/// * sp_irq: `0x300_7FA0`
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/// * sp_sys: `0x300_7F00`
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/// * Zero-filled Area: `0x300_7E00` to `0x300_7FFF`
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/// * Return Address: Depends on the 8-bit flag value at `0x300_7FFA`. In either
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/// case execution proceeds in ARM mode.
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/// * zero flag: `0x800_0000` (ROM), which for our builds means that the
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/// `crt0` program to execute (just like with a fresh boot), and then
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/// control passes into `main` and so on.
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/// * non-zero flag: `0x200_0000` (RAM), This is where a multiboot image would
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/// go if you were doing a multiboot thing. However, this project doesn't
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/// support multiboot at the moment. You'd need an entirely different build
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/// pipeline because there's differences in header format and things like
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/// that. Perhaps someday, but probably not even then. Submit the PR for it
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/// if you like!
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///
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/// ## Safety
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///
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/// This functions isn't ever unsafe to the current iteration of the program.
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/// However, because not all memory is fully cleared you theoretically could
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/// threaten the _next_ iteration of the program that runs. I'm _fairly_
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/// convinced that you can't actually use this to force purely safe code to
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/// perform UB, but such a scenario might exist.
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#[inline(always)]
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pub unsafe fn soft_reset() -> ! {
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asm!(/* ASM */ "swi 0x00"
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:/* OUT */ // none
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:/* INP */ // none
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:/* CLO */ // none
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:/* OPT */ "volatile"
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);
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core::hint::unreachable_unchecked()
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}
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/// (`swi 0x01`) RegisterRamReset.
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///
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/// Clears the portions of memory given by the `flags` value, sets the Display
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/// Control Register to `0x80` (forced blank and nothing else), then returns.
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///
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/// * Flag bits:
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/// 0) Clears the 256k of EWRAM (don't use if this is where your function call
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/// will return to!)
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/// 1) Clears the 32k of IWRAM _excluding_ the last `0x200` bytes (see also:
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/// the `soft_reset` function)
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/// 2) Clears all Palette data
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/// 3) Clears all VRAM
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/// 4) Clears all OAM (reminder: a zeroed object isn't disabled!)
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/// 5) Reset SIO registers (resets them to general purpose mode)
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/// 6) Reset Sound registers
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/// 7) Reset all IO registers _other than_ SIO and Sound
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///
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/// **Bug:** The LSB of `SIODATA32` is always zeroed, even if bit 5 was not
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/// enabled. This is sadly a bug in the design of the GBA itself.
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///
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/// ## Safety
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///
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/// It is generally a safe operation to suddenly clear any part of the GBA's
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/// memory, except in the case that you were executing out of EWRAM and clear
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/// that. If you do then you return to nothing and have a bad time.
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#[inline(always)]
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pub unsafe fn register_ram_reset(flags: u8) {
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asm!(/* ASM */ "swi 0x01"
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:/* OUT */ // none
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:/* INP */ "{r0}"(flags)
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:/* CLO */ // none
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:/* OPT */ "volatile"
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);
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}
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//TODO(lokathor): newtype this flag business.
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/// (`swi 0x06`) Software Division and Remainder.
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///
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/// ## Panics
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///
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/// If the denominator is 0.
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#[inline(always)]
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pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
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assert!(denominator != 0);
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let div_out: i32;
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let rem_out: i32;
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unsafe {
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asm!(/* ASM */ "swi 0x06"
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:/* OUT */ "={r0}"(div_out), "={r1}"(rem_out)
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:/* INP */ "{r0}"(numerator), "{r1}"(denominator)
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:/* CLO */ "r3"
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:/* OPT */
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);
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}
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(div_out, rem_out)
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}
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/// As `div_rem`, but keeping only the `div` part.
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#[inline(always)]
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pub fn div(numerator: i32, denominator: i32) -> i32 {
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div_rem(numerator, denominator).0
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}
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/// As `div_rem`, but keeping only the `rem` part.
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#[inline(always)]
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pub fn rem(numerator: i32, denominator: i32) -> i32 {
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div_rem(numerator, denominator).1
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}
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/// (`swi 0x08`) Integer square root.
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///
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/// If you want more fractional precision, you can shift your input to the left
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/// by `2n` bits to get `n` more bits of fractional precision in your output.
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#[inline(always)]
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pub fn sqrt(val: u32) -> u16 {
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let out: u16;
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unsafe {
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asm!(/* ASM */ "swi 0x08"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(val)
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:/* CLO */ "r1", "r3"
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:/* OPT */
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);
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}
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out
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}
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/// (`swi 0x09`) Gives the arctangent of `theta`.
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///
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/// The input format is 1 bit for sign, 1 bit for integral part, 14 bits for
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/// fractional part.
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///
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/// Accuracy suffers if `theta` is less than `-pi/4` or greater than `pi/4`.
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#[inline(always)]
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pub fn atan(theta: i16) -> i16 {
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let out: i16;
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unsafe {
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asm!(/* ASM */ "swi 0x09"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(theta)
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:/* CLO */ "r1", "r3"
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:/* OPT */
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);
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}
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out
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}
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/// (`swi 0x0A`) Gives the atan2 of `y` over `x`.
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///
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/// The output `theta` value maps into the range `[0, 2pi)`, or `0 .. 2pi` if
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/// you prefer Rust's range notation.
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///
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/// `y` and `x` use the same format as with `atan`: 1 bit for sign, 1 bit for
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/// integral, 14 bits for fractional.
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#[inline(always)]
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pub fn atan2(y: i16, x: i16) -> u16 {
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let out: u16;
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unsafe {
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asm!(/* ASM */ "swi 0x0A"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(x), "{r1}"(y)
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:/* CLO */ "r3"
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:/* OPT */
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);
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}
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out
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}
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