mirror of
https://github.com/italicsjenga/gba.git
synced 2024-12-25 19:51:30 +11:00
75 lines
2.4 KiB
Rust
75 lines
2.4 KiB
Rust
#![no_std]
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#![no_main]
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use gba::prelude::*;
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#[panic_handler]
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#[allow(unused)]
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fn panic(info: &core::panic::PanicInfo) -> ! {
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loop {
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DISPCNT.read();
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}
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}
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/// Performs a busy loop until VBlank starts.
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///
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/// This is very inefficient, and please keep following the lessons until we
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/// cover how interrupts work!
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pub fn spin_until_vblank() {
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while VCOUNT.read() < 160 {}
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}
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/// Performs a busy loop until VDraw starts.
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///
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/// This is very inefficient, and please keep following the lessons until we
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/// cover how interrupts work!
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pub fn spin_until_vdraw() {
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while VCOUNT.read() >= 160 {}
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}
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#[no_mangle]
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pub fn main() -> ! {
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const SETTING: DisplayControl = DisplayControl::new().with_display_mode(3).with_display_bg2(true);
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DISPCNT.write(SETTING);
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const RED: Color = Color::from_rgb(31, 0, 0);
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const GREEN: Color = Color::from_rgb(0, 31, 0);
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let mut keys = Keys::new();
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fn draw_square(x: usize, y: usize, color: Color) {
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mode3::bitmap_xy(x, y).write(color);
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mode3::bitmap_xy(x, y + 1).write(color);
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mode3::bitmap_xy(x, y + 2).write(color);
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mode3::bitmap_xy(x + 1, y).write(color);
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mode3::bitmap_xy(x + 1, y + 1).write(color);
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mode3::bitmap_xy(x + 1, y + 2).write(color);
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mode3::bitmap_xy(x + 2, y).write(color);
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mode3::bitmap_xy(x + 2, y + 1).write(color);
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mode3::bitmap_xy(x + 2, y + 2).write(color);
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}
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loop {
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// wait until we're into the vblank period
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spin_until_vdraw();
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spin_until_vblank();
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draw_square(1, 1, if keys.l() { GREEN } else { RED });
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draw_square(mode3::WIDTH - 4, 1, if keys.r() { GREEN } else { RED });
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//
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draw_square(mode3::WIDTH - 4, mode3::HEIGHT / 2, if keys.a() { GREEN } else { RED });
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draw_square(mode3::WIDTH - 4 - 20, mode3::HEIGHT / 2 + 20, if keys.b() { GREEN } else { RED });
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//
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draw_square(mode3::WIDTH / 2 + 10, mode3::HEIGHT - 5, if keys.start() { GREEN } else { RED });
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draw_square(mode3::WIDTH / 2 - 10, mode3::HEIGHT - 5, if keys.select() { GREEN } else { RED });
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//
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draw_square(30, mode3::HEIGHT / 2 - 20, if keys.up() { GREEN } else { RED });
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draw_square(30, mode3::HEIGHT / 2 + 20, if keys.down() { GREEN } else { RED });
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draw_square(10, mode3::HEIGHT / 2, if keys.left() { GREEN } else { RED });
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draw_square(50, mode3::HEIGHT / 2, if keys.right() { GREEN } else { RED });
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// read our keys for next frame
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keys = KEYINPUT.read().into();
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}
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}
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