gba/examples/hello.rs
2022-10-06 17:23:32 -06:00

64 lines
1.7 KiB
Rust

#![no_std]
#![no_main]
use core::{fmt::Write, mem::size_of_val};
use gba::{
mgba::{MgbaBufferedLogger, MgbaMessageLevel},
prelude::*,
};
#[panic_handler]
fn panic_handler(info: &core::panic::PanicInfo) -> ! {
if let Ok(mut logger) = MgbaBufferedLogger::try_new(MgbaMessageLevel::Fatal) {
write!(logger, "{info}").ok();
}
loop {}
}
// GbaCell is non-freeze, so `.data` section, so this will default to IWRAM.
static KEYS: GbaCell<KeyInput> = GbaCell::new(KeyInput::new());
// We can also put things into EWRAM if we want to.
#[link_section = ".ewram"]
static VALUE: GbaCell<u16> = GbaCell::new(0);
extern "C" fn irq_handler(_: IrqBits) {
// just as a demo, we'll read the keys during vblank.
KEYS.write(KEYINPUT.read());
}
#[no_mangle]
extern "C" fn main() -> ! {
RUST_IRQ_HANDLER.write(Some(irq_handler));
DISPSTAT.write(DisplayStatus::new().with_irq_vblank(true));
IE.write(IrqBits::VBLANK);
IME.write(true);
if let Ok(mut logger) = MgbaBufferedLogger::try_new(MgbaMessageLevel::Debug) {
writeln!(logger, "hello!").ok();
}
{
// get our tile data into memory.
//let src = ;
let dest = CHARBLOCK0_4BPP.index(0).as_usize() as *mut u32;
let info = BitUnpackInfo {
src_byte_len: size_of_val(&CGA_8X8_THICK) as u16,
src_elem_width: 1,
dest_elem_width: 4,
offset_and_touch_zero: 0,
};
unsafe { BitUnPack(CGA_8X8_THICK.as_ptr().cast::<u8>(), dest, &info) };
}
DISPCNT.write(DisplayControl::new().with_show_bg2(true));
loop {
VBlankIntrWait();
let k = KEYS.read();
VALUE.write((k.to_u16() + 3) / k.to_u16()); // force a runtime division
BACKDROP_COLOR.write(Color(k.to_u16()));
}
}