mirror of
https://github.com/italicsjenga/gba.git
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337 lines
13 KiB
Rust
337 lines
13 KiB
Rust
//! Module for reading and writing to save media.
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//!
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//! This module provides both specific interfaces that directly access particular
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//! types of save media, and an abstraction layer that allows access to all kinds
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//! of save media using a shared interface.
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//!
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//! ## Save media types
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//!
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//! There are, broadly speaking, three different kinds of save media that can be
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//! found in official Game Carts:
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//!
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//! * Battery-Backed SRAM: The simplest kind of save media, which can be accessed
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//! like normal memory. You can have SRAM up to 32KiB, and while there exist a
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//! few variants this does not matter much for a game developer.
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//! * EEPROM: A kind of save media based on very cheap chips and slow chips.
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//! These are accessed using a serial interface based on reading/writing bit
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//! streams into IO registers. This memory comes in 8KiB and 512 byte versions,
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//! which unfortunately cannot be distinguished at runtime.
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//! * Flash: A kind of save media based on flash memory. Flash memory can be read
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//! like ordinary memory, but writing requires sending commands using multiple
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//! IO register spread across the address space. This memory comes in 64KiB
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//! and 128KiB variants, which can thankfully be distinguished using a chip ID.
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//!
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//! As these various types of save media cannot be easily distinguished at
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//! runtime, the kind of media in use should be set manually.
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//!
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//! ## Setting save media type
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//!
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//! To use save media in your game, you must set which type to use. This is done
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//! by calling one of the following functions at startup:
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//!
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//! * For 32 KiB battery-backed SRAM, call [`use_sram`].
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//! * For 64 KiB flash memory, call [`use_flash_64k`].
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//! * For 128 KiB flash memory, call [`use_flash_128k`].
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//! * For 512 byte EEPROM, call [`use_eeprom_512b`].
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//! * For 8 KiB EEPROM, call [`use_eeprom_8k`].
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//!
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//! Then, call [`set_timer_for_timeout`] to set the timer you intend to use to
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//! track the timeout that prevents errors with the save media from hanging your
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//! game. For more information on GBA timers, see the
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//! [`timers`](`crate::io::timers`) module's documentation.
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//!
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//! ```rust
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//! # use gba::save;
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//! save::use_flash_128k();
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//! save::set_timer_for_timeout(3); // Uses timer 3 for save media timeouts.
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//! ```
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//!
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//! ## Using save media
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//!
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//! To access save media, use the [`SaveAccess::new`] method to create a new
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//! [`SaveAccess`] object. Its methods are used to read or write save media.
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//!
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//! Reading data from the savegame is simple. Use [`read`](`SaveAccess::read`)
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//! to copy data from an offset in the savegame into a buffer in memory.
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//!
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//! ```rust
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//! # use gba::{info, save::SaveAccess};
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//! let mut buf = [0; 1000];
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//! SaveAccess::new()?.read(1000, &mut buf)?;
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//! info!("Memory result: {:?}", buf);
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//! ```
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//!
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//! Writing to save media requires you to prepare the area for writing by calling
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//! the [`prepare_write`](`SaveAccess::prepare_write`) method before doing the
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//! actual write commands with the [`write`](`SaveAccess::write`) method.
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//!
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//! ```rust
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//! # use gba::{info, save::SaveAccess};
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//! let access = SaveAccess::new()?;
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//! access.prepare_write(500..600)?;
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//! access.write(500, &[10; 25])?;
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//! access.write(525, &[20; 25])?;
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//! access.write(550, &[30; 25])?;
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//! access.write(575, &[40; 25])?;
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//! ```
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//!
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//! The `prepare_write` method leaves everything in a sector that overlaps the
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//! range passed to it in an implementation defined state. On some devices it may
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//! do nothing, and on others, it may clear the entire range to `0xFF`.
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//!
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//! Because writes can only be prepared on a per-sector basis, a clear on a range
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//! of `4000..5000` on a device with 4096 byte sectors will actually clear a range
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//! of `0..8192`. Use [`sector_size`](`SaveAccess::sector_size`) to find the
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//! sector size, or [`align_range`](`SaveAccess::align_range`) to directly
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//! calculate the range of memory that will be affected by the clear.
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//!
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//! ## Performance and Other Details
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//!
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//! Because `prepare_write` does nothing on non-flash chips, it would not cause
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//! correctness issues to ignore it. Even so, it is recommend to write code to
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//! use the `prepare_write` function regardless of the save media, as it has
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//! minimal runtime cost on other save media types. If needed, you can check if
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//! `prepare_write` is required by calling the
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//! (`requires_prepare_write`)(`SaveAccess::requires_prepare_write`) method.
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//!
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//! Some memory types have a `sector_size` above `1`, but do not use
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//! `prepare_write`. This indicates that the media type has sectors that must
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//! be rewritten all at once, instead of supporting the separate erase/write
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//! cycles that flash media does. Writing non-sector aligned memory will be
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//! slower on such save media, as the implementation needs to read the old
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//! contents into a buffer before writing to avoid data loss.
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//!
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//! To summarize, for all supported media types:
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//!
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//! * SRAM does not require `prepare_write` and has no sectors to align to. Reads
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//! and writes at any alignment are efficient. Furthermore, it does not require
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//! a timer to be set with [`set_timer_for_timeout`].
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//! * Non-Atmel flash chips requires `prepare_write`, and have sectors of 4096
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//! bytes. Atmel flash chips instead do not require `prepare_write`, and instead
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//! have sectors of 128 bytes. You should generally try to use `prepare_write`
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//! regardless, and write in blocks of 128 bytes if at all possible.
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//! * EEPROM does not require `prepare_write` and has sectors of 8 bytes.
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use crate::sync::Static;
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use core::ops::Range;
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mod asm_utils;
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mod setup;
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mod utils;
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pub use asm_utils::*;
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pub use setup::*;
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pub use utils::*;
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pub mod eeprom;
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pub mod flash;
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pub mod sram;
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/// A list of save media types.
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#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Debug)]
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pub enum MediaType {
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/// 32KiB Battery-Backed SRAM or FRAM
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Sram32K,
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/// 8KiB EEPROM
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Eeprom8K,
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/// 512B EEPROM
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Eeprom512B,
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/// 64KiB flash chip
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Flash64K,
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/// 128KiB flash chip
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Flash128K,
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/// A user-defined save media type
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Custom,
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}
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/// The type used for errors encountered while reading or writing save media.
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#[derive(Clone, Debug)]
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#[non_exhaustive]
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pub enum Error {
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/// There is no save media attached to this game cart.
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NoMedia,
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/// Failed to write the data to save media.
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WriteError,
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/// An operation on save media timed out.
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OperationTimedOut,
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/// An attempt was made to access save media at an invalid offset.
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OutOfBounds,
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/// The media is already in use.
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///
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/// This can generally only happen in an IRQ that happens during an ongoing
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/// save media operation.
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MediaInUse,
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/// This command cannot be used with the save media in use.
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IncompatibleCommand,
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}
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/// Information about the save media used.
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#[derive(Clone, Debug)]
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pub struct MediaInfo {
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/// The type of save media installed.
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pub media_type: MediaType,
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/// The power-of-two size of each sector. Zero represents a sector size of
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/// 0, implying sectors are not in use.
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///
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/// (For example, 512 byte sectors would return 9 here.)
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pub sector_shift: usize,
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/// The size of the save media, in sectors.
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pub sector_count: usize,
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/// Whether the save media type requires the use of the
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/// [`prepare_write`](`SaveAccess::prepare_write`) function before a block of
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/// memory can be overwritten.
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pub requires_prepare_write: bool,
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}
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/// A trait allowing low-level saving and writing to save media.
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///
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/// It exposes an interface mostly based around the requirements of reading and
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/// writing flash memory, as those are the most restrictive.
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///
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/// This interface treats memory as a continuous block of bytes for purposes of
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/// reading, and as an array of sectors .
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pub trait RawSaveAccess: Sync {
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/// Returns information about the save media used.
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fn info(&self) -> Result<&'static MediaInfo, Error>;
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/// Reads a slice of memory from save media.
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///
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/// This will attempt to fill `buffer` entirely, and will error if this is
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/// not possible. The contents of `buffer` are unpredictable if an error is
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/// returned.
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fn read(&self, offset: usize, buffer: &mut [u8]) -> Result<(), Error>;
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/// Verifies that the save media has been successfully written, comparing
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/// it against the given buffer.
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fn verify(&self, offset: usize, buffer: &[u8]) -> Result<bool, Error>;
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/// Prepares a given span of sectors for writing. This may permanently erase
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/// the current contents of the sector on some save media.
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fn prepare_write(&self, sector: usize, count: usize) -> Result<(), Error>;
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/// Writes a buffer to the save media.
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///
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/// The sectors you are writing to must be prepared with a call to the
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/// `prepare_write` function beforehand, or else the contents of the save
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/// media may be unpredictable after writing.
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fn write(&self, offset: usize, buffer: &[u8]) -> Result<(), Error>;
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}
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/// Contains the current save media implementation.
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static CURRENT_SAVE_ACCESS: Static<Option<&'static dyn RawSaveAccess>> = Static::new(None);
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/// Sets the save media implementation in use.
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pub fn set_save_implementation(access: Option<&'static dyn RawSaveAccess>) {
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CURRENT_SAVE_ACCESS.write(access)
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}
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/// Gets the save media implementation in use.
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pub fn get_save_implementation() -> Option<&'static dyn RawSaveAccess> {
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CURRENT_SAVE_ACCESS.read()
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}
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/// Allows reading and writing of save media.
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#[derive(Copy, Clone)]
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pub struct SaveAccess {
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access: &'static dyn RawSaveAccess,
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info: &'static MediaInfo,
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}
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impl SaveAccess {
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/// Creates a new save accessor around the current save implementaiton.
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pub fn new() -> Result<SaveAccess, Error> {
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match get_save_implementation() {
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Some(access) => Ok(SaveAccess { access, info: access.info()? }),
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None => Err(Error::NoMedia),
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}
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}
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/// Returns the media info underlying this accessor.
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pub fn media_info(&self) -> &'static MediaInfo {
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self.info
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}
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/// Returns the save media type being used.
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pub fn media_type(&self) -> MediaType {
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self.info.media_type
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}
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/// Returns the sector size of the save media. It is generally optimal to
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/// write data in blocks that are aligned to the sector size.
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pub fn sector_size(&self) -> usize {
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1 << self.info.sector_shift
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}
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/// Returns the total length of this save media.
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pub fn len(&self) -> usize {
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self.info.sector_count << self.info.sector_shift
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}
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/// Copies data from the save media to a buffer.
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pub fn read(&self, offset: usize, buffer: &mut [u8]) -> Result<(), Error> {
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self.access.read(offset, buffer)
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}
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/// Verifies that a given block of memory matches the save media.
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pub fn verify(&self, offset: usize, buffer: &[u8]) -> Result<bool, Error> {
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self.access.verify(offset, buffer)
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}
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/// Returns whether this save media requires the use of [`prepare_write`].
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pub fn requires_prepare_write(&self) -> bool {
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self.info.requires_prepare_write
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}
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/// Returns a range that contains all sectors the input range overlaps.
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///
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/// This can be used to calculate which blocks would be erased by a call
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/// to [`prepare_write`](`SaveAccess::prepare_write`)
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pub fn align_range(&self, range: Range<usize>) -> Range<usize> {
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let shift = self.info.sector_shift;
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let mask = (1 << shift) - 1;
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(range.start & !mask)..((range.end + mask) & !mask)
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}
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/// Prepares a given span of offsets for writing.
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///
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/// This will erase any data in any sector overlapping the input range. To
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/// calculate which offset ranges would be affected, use the
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/// [`align_range`](`SaveAccess::align_range`) function.
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pub fn prepare_write(&self, range: Range<usize>) -> Result<(), Error> {
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if self.info.requires_prepare_write {
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let range = self.align_range(range);
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let shift = self.info.sector_shift;
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self.access.prepare_write(range.start >> shift, range.len() >> shift)
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} else {
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Ok(())
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}
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}
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/// Writes a given buffer into the save media.
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///
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/// If [`requires_prepare_write`](`SaveAccess::requires_prepare_write`) returns
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/// `true`, you must call [`prepare_write`](`SaveAccess::prepare_write`) on the
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/// range you intend to write for this to function correctly. The contents of
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/// the save media are unpredictable if you do not.
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pub fn write(&self, offset: usize, buffer: &[u8]) -> Result<(), Error> {
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self.access.write(offset, buffer)
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}
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/// Writes and validates a given buffer into the save media.
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///
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/// If [`requires_prepare_write`](`SaveAccess::requires_prepare_write`) returns
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/// `true`, you must call [`prepare_write`](`SaveAccess::prepare_write`) on the
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/// range you intend to write for this to function correctly. The contents of
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/// the save media will be unpredictable if you do not.
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///
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/// This function will verify that the write has completed successfully, and
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/// return an error if it has not done so.
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pub fn write_and_verify(&self, offset: usize, buffer: &[u8]) -> Result<(), Error> {
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self.write(offset, buffer)?;
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if !self.verify(offset, buffer)? {
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Err(Error::WriteError)
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} else {
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Ok(())
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}
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}
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}
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