mirror of
https://github.com/italicsjenga/gba.git
synced 2024-12-24 03:11:29 +11:00
62 lines
1.8 KiB
Rust
62 lines
1.8 KiB
Rust
#![no_std]
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#![feature(start)]
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#![forbid(unsafe_code)]
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use gba::{
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io::{
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display::{spin_until_vblank, spin_until_vdraw, DisplayControlSetting, DisplayMode, DISPCNT},
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keypad::read_key_input,
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},
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vram::bitmap::Mode3,
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Color,
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};
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#[panic_handler]
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fn panic(_info: &core::panic::PanicInfo) -> ! {
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loop {}
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}
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#[start]
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fn main(_argc: isize, _argv: *const *const u8) -> isize {
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const SETTING: DisplayControlSetting = DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true);
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DISPCNT.write(SETTING);
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let mut px = Mode3::SCREEN_WIDTH / 2;
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let mut py = Mode3::SCREEN_HEIGHT / 2;
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let mut color = Color::from_rgb(31, 0, 0);
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loop {
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// read the input for this frame
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let this_frame_keys = read_key_input();
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// adjust game state and wait for vblank
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px = px.wrapping_add(2 * this_frame_keys.column_direction() as usize);
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py = py.wrapping_add(2 * this_frame_keys.row_direction() as usize);
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spin_until_vblank();
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// draw the new game and wait until the next frame starts.
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const BLACK: Color = Color::from_rgb(0, 0, 0);
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if px >= Mode3::SCREEN_WIDTH || py >= Mode3::SCREEN_HEIGHT {
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// out of bounds, reset the screen and position.
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Mode3::clear_to(BLACK);
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color = color.rotate_left(5);
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px = Mode3::SCREEN_WIDTH / 2;
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py = Mode3::SCREEN_HEIGHT / 2;
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} else {
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let color_here = Mode3::read_pixel(px, py);
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if color_here != Some(BLACK) {
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// crashed into our own line, reset the screen
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Mode3::dma_clear_to(BLACK);
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color = color.rotate_left(5);
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} else {
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// draw the new part of the line
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Mode3::write_pixel(px, py, color);
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Mode3::write_pixel(px, py + 1, color);
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Mode3::write_pixel(px + 1, py, color);
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Mode3::write_pixel(px + 1, py + 1, color);
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}
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}
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spin_until_vdraw();
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}
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}
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