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201 lines
13 KiB
HTML
201 lines
13 KiB
HTML
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<title>Game Pak - Rust GBA Guide</title>
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<ol class="chapter"><li><a href="../introduction/index.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li><a href="../introduction/requirements.html"><strong aria-hidden="true">1.1.</strong> Reader Requirements</a></li><li><a href="../introduction/goals_and_style.html"><strong aria-hidden="true">1.2.</strong> Book Goals and Style</a></li><li><a href="../introduction/outside_help.html"><strong aria-hidden="true">1.3.</strong> Getting Outside Help</a></li><li><a href="../introduction/setup.html"><strong aria-hidden="true">1.4.</strong> Development Setup</a></li><li><a href="../introduction/magic.html"><strong aria-hidden="true">1.5.</strong> Hello Magic</a></li></ol></li><li><a href="../limitations/index.html"><strong aria-hidden="true">2.</strong> GBA Limitations</a></li><li><ol class="section"><li><a href="../limitations/no_floats.html"><strong aria-hidden="true">2.1.</strong> No Floats</a></li><li><a href="../limitations/core_only.html"><strong aria-hidden="true">2.2.</strong> Core Only</a></li><li><a href="../limitations/volatile_destination.html"><strong aria-hidden="true">2.3.</strong> Volatile Destination</a></li></ol></li><li><a href="../concepts/index.html"><strong aria-hidden="true">3.</strong> Broad Concepts</a></li><li><ol class="section"><li><a href="../concepts/cpu.html"><strong aria-hidden="true">3.1.</strong> CPU</a></li><li><a href="../concepts/bios.html"><strong aria-hidden="true">3.2.</strong> BIOS</a></li><li><a href="../concepts/wram.html"><strong aria-hidden="true">3.3.</strong> Working RAM</a></li><li><a href="../concepts/io-registers.html"><strong aria-hidden="true">3.4.</strong> IO Registers</a></li><li><a href="../concepts/palram.html"><strong aria-hidden="true">3.5.</strong> Palette RAM</a></li><li><a href="../concepts/vram.html"><strong aria-hidden="true">3.6.</strong> Video RAM</a></li><li><a href="../concepts/oam.html"><strong aria-hidden="true">3.7.</strong> Object Attribute Memory</a></li><li><a href="../concepts/rom.html"><strong aria-hidden="true">3.8.</strong> Game Pak ROM / Flash ROM</a></li><li><a href="../concepts/sram.html"><strong aria-hidden="true">3.9.</strong> Save RAM</a></li></ol></li><li><a href="../video/index.html"><strong aria-hidden="true">4.</strong> Video</a></li><li><ol class="section"><li><a href="../video/rgb15.html"><strong aria-hidden="true">4.1.</strong> RBG15 Color</a></li><li><a href="../video/bitmap.html"><strong aria-hidden="true">4.2.</strong> Bitmap Modes</a></li><li><a href="../video/tiled_modes.html"><strong aria-hidden="true">4.3.</strong> Tiled Modes</a></li><li><a href="../video/affine_math.html"><strong aria-hidden="true">4.4.</strong> Affine Math</a></li><li><a href="../video/specials.html"><strong aria-hidden="true">4.5.</strong> Special Effects</a></li></ol></li><li><a href="../non-video/index.html"><strong aria-hidden="true">5.</strong> Non-Video</a></li><li><ol class="section"><li><a href="../non-video/buttons.html"><strong aria-hidden="true">5.1.</strong> Buttons</a></li><li><a href="../non-video/timers.html"><strong aria-hidden="true">5.2.</strong> Timers</a></li><li><a href="../non-video/dma.html"><strong aria-hidden="true">5.3.</strong> Direct Memory Access</a></li><li><a href="../non-video/sound.html"><strong aria-hidden="true">5.4.</strong> Sound</a></li><li><a href="../non-video/interrupts.html"><strong aria-hidden="true">5.5.</strong> Interrupts</a></li><li><a href="../non-video/network.html"><strong aria-hidden="true">5.6.</strong> Network</a></li><li><a href="../non-video/game_pak.html" class="active"><strong aria-hidden="true">5.7.</strong> Game Pak</a></li></ol></li><li><a href="../examples/index.html"><strong aria-hidden="true">6.</strong> Examples</a></li><li><ol class="section"><li><a href="../examples/hello_magic.html"><strong aria-hidden="true">6.1.</strong> hello_magic</a></li><li><a href="../examples/hello_world.html"><strong aria-hidden="true">6.2.</strong> hello_world</a></li><li><a href="../examples/light_cycle.html"><strong aria-hidden="true">6.3.</strong> light_cycle</a></li><li><a href="../examples/bg_demo.html"><strong aria-hidden="true">6.4.</strong> bg_demo</a></li></ol></li></ol>
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<h1 class="menu-title">Rust GBA Guide</h1>
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