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231 lines
15 KiB
HTML
231 lines
15 KiB
HTML
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<ol class="chapter"><li><a href="introduction/index.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li><a href="introduction/requirements.html"><strong aria-hidden="true">1.1.</strong> Reader Requirements</a></li><li><a href="introduction/goals_and_style.html"><strong aria-hidden="true">1.2.</strong> Book Goals and Style</a></li><li><a href="introduction/outside_help.html"><strong aria-hidden="true">1.3.</strong> Getting Outside Help</a></li><li><a href="introduction/setup.html"><strong aria-hidden="true">1.4.</strong> Development Setup</a></li><li><a href="introduction/magic.html"><strong aria-hidden="true">1.5.</strong> Hello Magic</a></li></ol></li><li><a href="limitations/index.html"><strong aria-hidden="true">2.</strong> GBA Limitations</a></li><li><ol class="section"><li><a href="limitations/no_floats.html"><strong aria-hidden="true">2.1.</strong> No Floats</a></li><li><a href="limitations/core_only.html"><strong aria-hidden="true">2.2.</strong> Core Only</a></li><li><a href="limitations/volatile_destination.html"><strong aria-hidden="true">2.3.</strong> Volatile Destination</a></li></ol></li><li><a href="concepts/index.html"><strong aria-hidden="true">3.</strong> Broad Concepts</a></li><li><ol class="section"><li><a href="concepts/cpu.html"><strong aria-hidden="true">3.1.</strong> CPU</a></li><li><a href="concepts/bios.html"><strong aria-hidden="true">3.2.</strong> BIOS</a></li><li><a href="concepts/wram.html"><strong aria-hidden="true">3.3.</strong> Working RAM</a></li><li><a href="concepts/io-registers.html"><strong aria-hidden="true">3.4.</strong> IO Registers</a></li><li><a href="concepts/palram.html"><strong aria-hidden="true">3.5.</strong> Palette RAM</a></li><li><a href="concepts/vram.html"><strong aria-hidden="true">3.6.</strong> Video RAM</a></li><li><a href="concepts/oam.html"><strong aria-hidden="true">3.7.</strong> Object Attribute Memory</a></li><li><a href="concepts/rom.html"><strong aria-hidden="true">3.8.</strong> Game Pak ROM / Flash ROM</a></li><li><a href="concepts/sram.html"><strong aria-hidden="true">3.9.</strong> Save RAM</a></li></ol></li><li><a href="video/index.html"><strong aria-hidden="true">4.</strong> Video</a></li><li><ol class="section"><li><a href="video/rgb15.html"><strong aria-hidden="true">4.1.</strong> RBG15 Color</a></li><li><a href="video/bitmap.html"><strong aria-hidden="true">4.2.</strong> Bitmap Modes</a></li><li><a href="video/tiled_modes.html"><strong aria-hidden="true">4.3.</strong> Tiled Modes</a></li><li><a href="video/affine_math.html"><strong aria-hidden="true">4.4.</strong> Affine Math</a></li><li><a href="video/specials.html"><strong aria-hidden="true">4.5.</strong> Special Effects</a></li></ol></li><li><a href="non-video/index.html"><strong aria-hidden="true">5.</strong> Non-Video</a></li><li><ol class="section"><li><a href="non-video/buttons.html"><strong aria-hidden="true">5.1.</strong> Buttons</a></li><li><a href="non-video/timers.html"><strong aria-hidden="true">5.2.</strong> Timers</a></li><li><a href="non-video/dma.html"><strong aria-hidden="true">5.3.</strong> Direct Memory Access</a></li><li><a href="non-video/sound.html"><strong aria-hidden="true">5.4.</strong> Sound</a></li><li><a href="non-video/interrupts.html"><strong aria-hidden="true">5.5.</strong> Interrupts</a></li><li><a href="non-video/network.html"><strong aria-hidden="true">5.6.</strong> Network</a></li><li><a href="non-video/game_pak.html"><strong aria-hidden="true">5.7.</strong> Game Pak</a></li></ol></li><li><a href="examples/index.html"><strong aria-hidden="true">6.</strong> Examples</a></li><li><ol class="section"><li><a href="examples/hello_magic.html"><strong aria-hidden="true">6.1.</strong> hello_magic</a></li><li><a href="examples/hello_world.html"><strong aria-hidden="true">6.2.</strong> hello_world</a></li><li><a href="examples/light_cycle.html"><strong aria-hidden="true">6.3.</strong> light_cycle</a></li><li><a href="examples/bg_demo.html"><strong aria-hidden="true">6.4.</strong> bg_demo</a></li></ol></li></ol>
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<h1 class="menu-title">Rust GBA Guide</h1>
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<main>
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<a class="header" href="#introduction" id="introduction"><h1>Introduction</h1></a>
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<a class="header" href="#reader-requirements" id="reader-requirements"><h1>Reader Requirements</h1></a>
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<a class="header" href="#book-goals-and-style" id="book-goals-and-style"><h1>Book Goals and Style</h1></a>
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<a class="header" href="#getting-outside-help" id="getting-outside-help"><h1>Getting Outside Help</h1></a>
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<a class="header" href="#development-setup" id="development-setup"><h1>Development Setup</h1></a>
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<a class="header" href="#hello-magic" id="hello-magic"><h1>Hello Magic</h1></a>
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<a class="header" href="#gba-limitations" id="gba-limitations"><h1>GBA Limitations</h1></a>
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<a class="header" href="#no-floats" id="no-floats"><h1>No Floats</h1></a>
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<a class="header" href="#core-only" id="core-only"><h1>Core Only</h1></a>
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<a class="header" href="#volatile-destination" id="volatile-destination"><h1>Volatile Destination</h1></a>
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<a class="header" href="#broad-concepts" id="broad-concepts"><h1>Broad Concepts</h1></a>
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<a class="header" href="#cpu" id="cpu"><h1>CPU</h1></a>
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<a class="header" href="#bios" id="bios"><h1>BIOS</h1></a>
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<a class="header" href="#working-ram" id="working-ram"><h1>Working RAM</h1></a>
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<a class="header" href="#io-registers" id="io-registers"><h1>IO Registers</h1></a>
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<a class="header" href="#palette-ram" id="palette-ram"><h1>Palette RAM</h1></a>
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<a class="header" href="#video-ram" id="video-ram"><h1>Video RAM</h1></a>
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<a class="header" href="#object-attribute-memory" id="object-attribute-memory"><h1>Object Attribute Memory</h1></a>
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<a class="header" href="#game-pak-rom--flash-rom" id="game-pak-rom--flash-rom"><h1>Game Pak ROM / Flash ROM</h1></a>
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<a class="header" href="#save-ram" id="save-ram"><h1>Save RAM</h1></a>
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<a class="header" href="#video" id="video"><h1>Video</h1></a>
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<a class="header" href="#rbg15-color" id="rbg15-color"><h1>RBG15 Color</h1></a>
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<a class="header" href="#bitmap-modes" id="bitmap-modes"><h1>Bitmap Modes</h1></a>
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<a class="header" href="#tiled-modes" id="tiled-modes"><h1>Tiled Modes</h1></a>
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<a class="header" href="#affine-math" id="affine-math"><h1>Affine Math</h1></a>
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<a class="header" href="#special-effects" id="special-effects"><h1>Special Effects</h1></a>
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<a class="header" href="#non-video" id="non-video"><h1>Non-Video</h1></a>
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<a class="header" href="#buttons" id="buttons"><h1>Buttons</h1></a>
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<a class="header" href="#timers" id="timers"><h1>Timers</h1></a>
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<a class="header" href="#direct-memory-access" id="direct-memory-access"><h1>Direct Memory Access</h1></a>
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<a class="header" href="#sound" id="sound"><h1>Sound</h1></a>
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<a class="header" href="#interrupts" id="interrupts"><h1>Interrupts</h1></a>
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<a class="header" href="#network" id="network"><h1>Network</h1></a>
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<a class="header" href="#game-pak" id="game-pak"><h1>Game Pak</h1></a>
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<a class="header" href="#examples" id="examples"><h1>Examples</h1></a>
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<a class="header" href="#hello_magic" id="hello_magic"><h1>hello_magic</h1></a>
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<a class="header" href="#hello_world" id="hello_world"><h1>hello_world</h1></a>
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<a class="header" href="#light_cycle" id="light_cycle"><h1>light_cycle</h1></a>
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<a class="header" href="#bg_demo" id="bg_demo"><h1>bg_demo</h1></a>
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