librashader/librashader-runtime-gl/src/framebuffer.rs

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use crate::util;
use crate::util::{GlImage, Size, Texture, Viewport};
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use gl::types::{GLenum, GLsizei, GLuint};
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use librashader::{FilterMode, ShaderFormat, WrapMode};
use librashader_presets::{Scale2D, ScaleType, Scaling};
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#[derive(Debug)]
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pub struct Framebuffer {
pub image: GLuint,
pub size: Size,
pub format: GLenum,
pub max_levels: u32,
pub levels: u32,
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pub handle: GLuint,
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pub init: bool,
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}
impl Framebuffer {
pub fn new(max_levels: u32) -> Framebuffer {
let mut framebuffer = 0;
unsafe {
gl::GenFramebuffers(1, &mut framebuffer);
gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
Framebuffer {
image: 0,
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size: Size {
width: 1,
height: 1,
},
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format: 0,
max_levels,
levels: 0,
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handle: framebuffer,
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init: false,
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}
}
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pub fn new_from_raw(
texture: GLuint,
handle: GLuint,
format: GLenum,
size: Size,
miplevels: u32,
) -> Framebuffer {
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Framebuffer {
image: texture,
size,
format,
max_levels: miplevels,
levels: miplevels,
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handle,
init: true,
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}
}
pub fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture {
Texture {
image: GlImage {
handle: self.image,
format: self.format,
size: self.size,
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padded_size: Default::default(),
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},
filter,
mip_filter: filter,
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wrap_mode,
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}
}
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pub fn scale(
&mut self,
scaling: Scale2D,
format: ShaderFormat,
viewport: &Viewport,
_original: &Texture,
source: &Texture,
) -> Size {
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let mut width = 0f32;
let mut height = 0f32;
match scaling.x {
Scaling {
scale_type: ScaleType::Input,
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factor,
} => width = source.image.size.width * factor,
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Scaling {
scale_type: ScaleType::Absolute,
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factor,
} => width = factor.into(),
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Scaling {
scale_type: ScaleType::Viewport,
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factor,
} => width = viewport.output.size.width * factor,
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};
match scaling.y {
Scaling {
scale_type: ScaleType::Input,
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factor,
} => height = source.image.size.height * factor,
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Scaling {
scale_type: ScaleType::Absolute,
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factor,
} => height = factor.into(),
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Scaling {
scale_type: ScaleType::Viewport,
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factor,
} => height = viewport.output.size.height * factor,
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};
let size = Size {
width: width.round() as u32,
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height: height.round() as u32,
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};
if self.size != size {
self.size = size;
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self.init(
size,
if format == ShaderFormat::Unknown {
ShaderFormat::R8G8B8A8Unorm
} else {
format
},
);
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}
size
}
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fn init(&mut self, mut size: Size, format: impl Into<GLenum>) {
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self.format = format.into();
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self.size = size;
unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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// reset the framebuffer image
if self.image != 0 {
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gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
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gl::DeleteTextures(1, &self.image);
}
gl::GenTextures(1, &mut self.image);
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gl::BindTexture(gl::TEXTURE_2D, self.image);
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if size.width == 0 {
size.width = 1;
}
if size.height == 0 {
size.height = 1;
}
self.levels = util::calc_miplevel(size.width, size.height);
if self.levels > self.max_levels {
self.levels = self.max_levels;
}
if self.levels == 0 {
self.levels = 1;
}
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gl::TexStorage2D(
gl::TEXTURE_2D,
self.levels as GLsizei,
self.format,
size.width as GLsizei,
size.height as GLsizei,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
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let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
if status != gl::FRAMEBUFFER_COMPLETE {
match status {
gl::FRAMEBUFFER_UNSUPPORTED => {
eprintln!("unsupported fbo");
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gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
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gl::DeleteTextures(1, &self.image);
gl::GenTextures(1, &mut self.image);
gl::BindTexture(1, self.image);
self.levels = util::calc_miplevel(size.width, size.height);
if self.levels > self.max_levels {
self.levels = self.max_levels;
}
if self.levels == 0 {
self.levels = 1;
}
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gl::TexStorage2D(
gl::TEXTURE_2D,
self.levels as GLsizei,
ShaderFormat::R8G8B8A8Unorm.into(),
size.width as GLsizei,
size.height as GLsizei,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
self.init =
gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE;
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}
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_ => panic!("failed to complete: {status:x}"),
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}
} else {
self.init = true;
}
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
}
}
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impl Drop for Framebuffer {
fn drop(&mut self) {
unsafe {
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if self.handle != 0 {
gl::DeleteFramebuffers(1, &self.handle);
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}
if self.image != 0 {
gl::DeleteTextures(1, &self.image);
}
}
}
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}