librashader/librashader-runtime-gl/src/texture.rs

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Rust
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use crate::framebuffer::GLImage;
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use librashader_common::{FilterMode, WrapMode};
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#[derive(Default, Debug, Copy, Clone)]
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pub struct InputTexture {
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pub image: GLImage,
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pub filter: FilterMode,
pub mip_filter: FilterMode,
pub wrap_mode: WrapMode,
}
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impl InputTexture {
pub fn is_bound(&self) -> bool {
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self.image.handle != 0
}
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/// Returns a reference to itself if the texture is bound.
pub fn bound(&self) -> Option<&Self> {
if self.is_bound() {
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Some(self)
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} else {
None
}
}
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}
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impl AsRef<InputTexture> for InputTexture {
fn as_ref(&self) -> &InputTexture {
self
}
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}