librashader/librashader-runtime-vk/src/options.rs

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//! Vulkan shader runtime options.
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/// Options for each Vulkan shader frame.
#[repr(C)]
#[derive(Debug, Clone)]
pub struct FrameOptionsVulkan {
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/// Whether or not to clear the history buffers.
pub clear_history: bool,
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/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
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pub frame_direction: i32,
}
/// Options for filter chain creation.
#[repr(C)]
#[derive(Debug, Clone)]
pub struct FilterChainOptionsVulkan {
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/// The number of frames in flight to keep. If zero, defaults to three.
pub frames_in_flight: u32,
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/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
pub force_no_mipmaps: bool,
/// Use explicit render pass objects It is recommended if possible to use dynamic rendering,
/// because render-pass mode will create new framebuffers per pass.
pub use_render_pass: bool,
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}