24 lines
703 B
Rust
24 lines
703 B
Rust
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//! Direct3D12 shader runtime options.
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/// Options for each Direct3D11 shader frame.
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FrameOptionsD3D12 {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of the frame. 1 should be vertical.
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pub frame_direction: i32,
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}
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/// Options for Direct3D11 filter chain creation.
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FilterChainOptionsD3D12 {
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/// Force the HLSL shader pipeline. This may reduce shader compatibility
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pub force_hlsl_pipeline: bool,
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/// Whether or not to explicitly disable mipmap
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/// generation regardless of shader preset settings.
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pub force_no_mipmaps: bool,
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}
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