librashader/librashader-runtime-d3d12/tests/triangle.rs

24 lines
933 B
Rust
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mod hello_triangle;
use crate::hello_triangle::{DXSample, SampleCommandLine};
#[test]
fn triangle_d3d12() {
let sample = hello_triangle::d3d12_hello_triangle::Sample::new(
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// "../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
// "../test/shaders_slang/crt/crt-lottes.slangp",
// "../test/basic.slangp",
// "../test/shaders_slang/handheld/console-border/gbc-lcd-grid-v2.slangp",
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// "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp",
"../test/shaders_slang/test/feedback.slangp",
// "../test/shaders_slang/test/history.slangp",
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// "../test/shaders_slang/crt/crt-royale.slangp",
// "../test/slang-shaders/vhs/VHSPro.slangp",
&SampleCommandLine {
use_warp_device: false,
},
)
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.unwrap();
hello_triangle::main(sample).unwrap()
}