librashader/librashader-runtime-vk/src/error.rs

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//! Vulkan shader runtime errors.
use gpu_allocator::AllocationError;
use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;
use thiserror::Error;
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/// Cumulative error type for Vulkan filter chains.
#[derive(Error, Debug)]
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#[non_exhaustive]
pub enum FilterChainError {
#[error("a vulkan handle that is required to be not null is null")]
HandleIsNull,
#[error("shader preset parse error")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error")]
ShaderPreprocessError(#[from] PreprocessError),
#[error("shader compile error")]
ShaderCompileError(#[from] ShaderCompileError),
#[error("shader reflect error")]
ShaderReflectError(#[from] ShaderReflectError),
#[error("lut loading error")]
LutLoadError(#[from] ImageError),
#[error("vulkan error")]
VulkanResult(#[from] ash::vk::Result),
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#[error("could not find a valid vulkan memory type")]
VulkanMemoryError(u32),
#[error("could not allocate gpu memory")]
AllocationError(#[from] AllocationError),
#[error("allocation is already freed")]
AllocationDoesNotExist,
#[error("unreachable")]
Infallible(#[from] std::convert::Infallible),
}
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/// Result type for Vulkan filter chains.
pub type Result<T> = std::result::Result<T, FilterChainError>;