librashader/librashader-common/Cargo.toml

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[package]
name = "librashader-common"
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edition = "2021"
license = "MPL-2.0 OR GPL-3.0-only"
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version = "0.4.1"
authors = ["Ronny Chan <ronny@ronnychan.ca>"]
repository = "https://github.com/SnowflakePowered/librashader"
readme = "../README.md"
categories = ["emulators", "compilers", "graphics"]
keywords = ["shader", "retroarch", "SPIR-V"]
description = "RetroArch shaders for all."
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[features]
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default = []
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opengl = ["gl"]
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d3d9 = ["windows"]
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d3d11 = ["windows", "dxgi"]
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d3d12 = ["windows", "dxgi"]
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dxgi = ["windows"]
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vulkan = ["ash"]
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wgpu = ["wgpu-types"]
metal = ["objc2-metal"]
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[dependencies]
num-traits = "0.2.15"
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rustc-hash = "2.0.0"
halfbrown = "0.2.4"
smartstring = "1.0"
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gl = { version = "0.14", optional = true }
ash = { workspace = true, optional = true }
wgpu-types = { workspace = true, optional = true }
[target.'cfg(windows)'.dependencies.windows]
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optional = true
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workspace = true
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features = [
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"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D9",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D12",
]
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[target.'cfg(target_vendor="apple")'.dependencies.objc2-metal]
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optional = true
workspace = true
features = ["MTLPixelFormat", "MTLRenderCommandEncoder", "MTLSampler"]