librashader/librashader-runtime-vk/src/render_target.rs

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Rust
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use crate::framebuffer::OutputImage;
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#[derive(Clone)]
pub(crate) struct RenderTarget<'a> {
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pub x: f32,
pub y: f32,
pub mvp: &'a [f32; 16],
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pub output: OutputImage,
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}