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//! The C API for [librashader](https://docs.rs/librashader/).
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//!
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//! The librashader C API is designed to be loaded dynamically via `librashader_ld.h`, but static usage is also
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//! possible by linking against `librashader.h` as well as any static libraries used by `librashader`.
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//!
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//! ## Usage
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//! ⚠ Rust consumers should take a look at [librashader](https://docs.rs/librashader/) ⚠
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//!
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//! The C API is designed to be easy to use and safe. Most objects are only accessible behind an opaque pointer.
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//! Every allocated object can be freed with a corresponding `free` function **for that specific object type**.
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//!
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//! Once an object is freed, the input pointer is always set to null. Attempting to free an object that was not
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//! allocated from `librashader` or trying to free an object with a wrong `free` function results in
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//! **immediate undefined behaviour**.
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//!
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//! In general, all functions will accept null pointers for all parameters. However, passing a null pointer
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//! into any function that requires a non-null pointer will result in the function returning an error with code `INVALID_PARAMETER`.
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//!
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//! All types that begin with an underscore, such as `_libra_error` or `_shader_preset` are handles that
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//! can not be constructed validly, and should always be used with pointer indirection via the corresponding `_t` types.
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//!
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//! All functions have safety invariants labeled `## Safety` that must be upheld. Failure to uphold these invariants
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//! will result in **immediate undefined behaviour**. Generally speaking, all pointers passed to functions must be
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//! **aligned** regardless of whether or not they are null.
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//!
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//! ## Booleans
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//! Some option structs take `bool` values.
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//! Any booleans passed to librashader **must have a bit pattern equivalent to either `1` or `0`**. Any other value will cause
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//! **immediate undefined behaviour**.
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//!
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//! ## Errors
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//! The librashader C API provides a robust, reflective error system. Every function returns a `libra_error_t`, which is either
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//! a null pointer, or a handle to an opaque allocated error object. If the returned error is null, then the function was successful.
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//! Otherwise, error information can be accessed via the `libra_error_` set of APIs. If an error indeed occurs, it may be freed by
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//! `libra_error_free`.
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#![allow(non_camel_case_types)]
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#![feature(try_blocks)]
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#![feature(vec_into_raw_parts)]
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#![deny(unsafe_op_in_unsafe_fn)]
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use std::os::raw::c_char;
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pub mod ctypes;
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pub mod error;
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mod ffi;
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pub mod presets;
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pub mod runtime;
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