8 lines
251 B
Rust
8 lines
251 B
Rust
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use rustc_hash::FxHashMap;
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use windows::Win32::Graphics::Direct3D12::D3D12_GPU_DESCRIPTOR_HANDLE;
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use librashader_common::{FilterMode, WrapMode};
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pub struct SamplerSet {
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samplers: FxHashMap<(WrapMode, FilterMode), D3D12_GPU_DESCRIPTOR_HANDLE>,
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}
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