2022-11-07 16:25:11 +11:00
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[package]
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2022-11-27 07:58:26 +11:00
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name = "librashader-runtime-d3d11"
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2022-11-07 16:25:11 +11:00
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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2022-11-29 16:23:48 +11:00
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librashader-common = { path = "../librashader-common", features = ["d3d11"] }
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librashader-presets = { path = "../librashader-presets" }
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librashader-preprocess = { path = "../librashader-preprocess" }
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librashader-reflect = { path = "../librashader-reflect" }
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librashader-runtime = { path = "../librashader-runtime" }
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2022-11-09 17:11:25 +11:00
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rustc-hash = "1.1.0"
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2022-11-22 17:56:39 +11:00
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gfx-maths = "0.2.8"
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2022-11-24 17:37:16 +11:00
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bytemuck = "1.12.3"
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2022-11-09 17:11:25 +11:00
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[dependencies.windows]
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version = "0.43.0"
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features = [
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"Win32_Foundation",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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2022-11-22 17:56:39 +11:00
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"Win32_Graphics_Direct3D_Fxc",
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"Win32_Graphics_Gdi",
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"Win32_Security",
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"Win32_System_LibraryLoader",
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"Win32_System_Threading",
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"Win32_System_WindowsProgramming",
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"Win32_UI_WindowsAndMessaging",
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]
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[dev-dependencies]
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