305 lines
8.9 KiB
Rust
305 lines
8.9 KiB
Rust
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use gl::types::{GLenum, GLint, GLsizei, GLuint};
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use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
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use librashader_presets::Scale2D;
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use crate::{GlImage, Viewport};
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use crate::error::{FilterChainError, Result};
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use crate::gl::Framebuffer;
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use crate::texture::Texture;
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#[derive(Debug)]
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pub struct Gl46Framebuffer {
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pub image: GLuint,
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pub handle: GLuint,
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pub size: Size<u32>,
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pub format: GLenum,
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pub max_levels: u32,
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pub mip_levels: u32,
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is_raw: bool,
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}
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impl Framebuffer for Gl46Framebuffer {
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fn new(max_levels: u32) -> Gl46Framebuffer {
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let mut framebuffer = 0;
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unsafe {
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gl::GenFramebuffers(1, &mut framebuffer);
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gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
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Gl46Framebuffer {
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image: 0,
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size: Size {
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width: 1,
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height: 1,
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},
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format: 0,
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max_levels,
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mip_levels: 0,
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handle: framebuffer,
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is_raw: false,
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}
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}
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fn new_from_raw(
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texture: GLuint,
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handle: GLuint,
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format: GLenum,
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size: Size<u32>,
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miplevels: u32,
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) -> Gl46Framebuffer {
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Gl46Framebuffer {
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image: texture,
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size,
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format,
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max_levels: miplevels,
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mip_levels: miplevels,
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handle,
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is_raw: true,
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}
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}
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fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture {
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Texture {
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image: GlImage {
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handle: self.image,
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format: self.format,
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size: self.size,
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padded_size: Default::default(),
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},
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filter,
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mip_filter: filter,
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wrap_mode,
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}
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}
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fn scale(
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&mut self,
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scaling: Scale2D,
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format: ImageFormat,
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viewport: &Viewport,
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_original: &Texture,
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source: &Texture,
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) -> Result<Size<u32>> {
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if self.is_raw {
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return Ok(self.size);
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}
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let size = librashader_runtime::scaling::scale(scaling, source.image.size, viewport.output.size);
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if self.size != size {
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self.size = size;
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self.init(
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size,
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if format == ImageFormat::Unknown {
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ImageFormat::R8G8B8A8Unorm
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} else {
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format
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},
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)?;
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}
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Ok(size)
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}
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fn clear<const REBIND: bool>(&self) {
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unsafe {
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if REBIND {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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}
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gl::ColorMask(gl::TRUE, gl::TRUE, gl::TRUE, gl::TRUE);
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gl::ClearColor(0.0, 0.0, 0.0, 0.0);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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if REBIND {
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
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}
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}
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fn copy_from(&mut self, image: &GlImage) -> Result<()> {
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// todo: may want to use a shader and draw a quad to be faster.
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if image.size != self.size || image.format != self.format {
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self.init(image.size, image.format)?;
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}
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unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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gl::FramebufferTexture2D(
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gl::READ_FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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image.handle,
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0,
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);
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gl::FramebufferTexture2D(
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gl::DRAW_FRAMEBUFFER,
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gl::COLOR_ATTACHMENT1,
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gl::TEXTURE_2D,
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self.image,
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0,
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);
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gl::ReadBuffer(gl::COLOR_ATTACHMENT0);
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gl::DrawBuffer(gl::COLOR_ATTACHMENT1);
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gl::BlitFramebuffer(
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0,
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0,
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self.size.width as GLint,
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self.size.height as GLint,
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0,
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0,
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self.size.width as GLint,
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self.size.height as GLint,
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gl::COLOR_BUFFER_BIT,
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gl::NEAREST,
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);
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// cleanup after ourselves.
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gl::FramebufferTexture2D(
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gl::READ_FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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0,
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0,
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);
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gl::FramebufferTexture2D(
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gl::DRAW_FRAMEBUFFER,
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gl::COLOR_ATTACHMENT1,
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gl::TEXTURE_2D,
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0,
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0,
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);
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// set this back to color_attachment 0
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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self.image,
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0,
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);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
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Ok(())
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}
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fn init(&mut self, mut size: Size<u32>, format: impl Into<GLenum>) -> Result<()> {
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if self.is_raw {
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return Ok(());
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}
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self.format = format.into();
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self.size = size;
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unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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// reset the framebuffer image
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if self.image != 0 {
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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0,
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0,
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);
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gl::DeleteTextures(1, &self.image);
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}
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gl::GenTextures(1, &mut self.image);
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gl::BindTexture(gl::TEXTURE_2D, self.image);
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if size.width == 0 {
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size.width = 1;
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}
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if size.height == 0 {
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size.height = 1;
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}
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self.mip_levels = librashader_runtime::scaling::calc_miplevel(size);
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if self.mip_levels > self.max_levels {
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self.mip_levels = self.max_levels;
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}
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if self.mip_levels == 0 {
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self.mip_levels = 1;
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}
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gl::TexStorage2D(
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gl::TEXTURE_2D,
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self.mip_levels as GLsizei,
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self.format,
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size.width as GLsizei,
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size.height as GLsizei,
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);
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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self.image,
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0,
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);
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let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
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if status != gl::FRAMEBUFFER_COMPLETE {
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match status {
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gl::FRAMEBUFFER_UNSUPPORTED => {
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eprintln!("unsupported fbo");
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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0,
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0,
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);
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gl::DeleteTextures(1, &self.image);
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gl::GenTextures(1, &mut self.image);
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gl::BindTexture(gl::TEXTURE_2D, self.image);
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self.mip_levels = librashader_runtime::scaling::calc_miplevel(size);
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if self.mip_levels > self.max_levels {
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self.mip_levels = self.max_levels;
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}
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if self.mip_levels == 0 {
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self.mip_levels = 1;
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}
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gl::TexStorage2D(
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gl::TEXTURE_2D,
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self.mip_levels as GLsizei,
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ImageFormat::R8G8B8A8Unorm.into(),
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size.width as GLsizei,
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size.height as GLsizei,
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);
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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self.image,
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0,
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);
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// self.init =
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// gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE;
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}
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_ => return Err(FilterChainError::FramebufferInit(status))
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}
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}
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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gl::BindTexture(gl::TEXTURE_2D, 0);
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}
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Ok(())
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}
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}
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impl Drop for Gl46Framebuffer {
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fn drop(&mut self) {
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unsafe {
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if self.handle != 0 {
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gl::DeleteFramebuffers(1, &self.handle);
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}
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if self.image != 0 {
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gl::DeleteTextures(1, &self.image);
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}
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}
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}
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}
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