librashader/librashader-runtime-d3d11/src/texture.rs

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Rust
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use crate::error::Result;
use crate::framebuffer::OwnedImage;
use librashader_common::{FilterMode, WrapMode};
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use windows::Win32::Graphics::Direct3D11::ID3D11ShaderResourceView;
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#[derive(Debug, Clone)]
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pub struct InputTexture {
pub view: ID3D11ShaderResourceView,
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pub filter: FilterMode,
pub wrap_mode: WrapMode,
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}
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impl InputTexture {
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pub(crate) fn from_framebuffer(
fbo: &OwnedImage,
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wrap_mode: WrapMode,
filter: FilterMode,
) -> Result<Self> {
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Ok(InputTexture {
view: fbo.create_shader_resource_view()?,
filter,
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wrap_mode,
})
}
}
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impl AsRef<InputTexture> for InputTexture {
fn as_ref(&self) -> &InputTexture {
self
}
}