librashader/librashader-runtime-d3d12/src/texture.rs

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2023-02-01 09:50:47 +11:00
use windows::Win32::Graphics::Direct3D12::{D3D12_CPU_DESCRIPTOR_HANDLE};
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
use crate::heap::{CpuStagingHeap, D3D12DescriptorHeapSlot};
enum InputDescriptor {
Owned(D3D12DescriptorHeapSlot<CpuStagingHeap>),
Raw(D3D12_CPU_DESCRIPTOR_HANDLE)
}
enum OutputDescriptor {
Owned(D3D12DescriptorHeapSlot<CpuStagingHeap>),
Raw(D3D12_CPU_DESCRIPTOR_HANDLE)
}
impl AsRef<D3D12_CPU_DESCRIPTOR_HANDLE> for InputDescriptor {
fn as_ref(&self) -> &D3D12_CPU_DESCRIPTOR_HANDLE {
match self {
InputDescriptor::Owned(h) => h.as_ref(),
InputDescriptor::Raw(h) => h
}
}
}
impl AsRef<D3D12_CPU_DESCRIPTOR_HANDLE> for OutputDescriptor {
fn as_ref(&self) -> &D3D12_CPU_DESCRIPTOR_HANDLE {
match self {
OutputDescriptor::Owned(h) => h.as_ref(),
OutputDescriptor::Raw(h) => h
}
}
}
pub struct OutputTexture {
descriptor: OutputDescriptor,
size: Size<u32>,
}
impl OutputTexture {
pub fn new(handle: D3D12DescriptorHeapSlot<CpuStagingHeap>,
size: Size<u32>,
) -> OutputTexture {
let descriptor = OutputDescriptor::Owned(handle);
OutputTexture {
descriptor,
size,
}
}
// unsafe since the lifetime of the handle has to survive
pub unsafe fn new_from_raw(handle: D3D12_CPU_DESCRIPTOR_HANDLE,
size: Size<u32>,
) -> OutputTexture {
let descriptor = OutputDescriptor::Raw(handle);
OutputTexture {
descriptor,
size,
}
}
}
pub struct InputTexture {
descriptor: InputDescriptor,
size: Size<u32>,
format: ImageFormat,
wrap_mode: WrapMode,
filter: FilterMode
}
impl InputTexture {
pub fn new(handle: D3D12DescriptorHeapSlot<CpuStagingHeap>,
size: Size<u32>,
format: ImageFormat,
wrap_mode: WrapMode,
filter: FilterMode) -> InputTexture {
let srv = InputDescriptor::Owned(handle);
InputTexture {
descriptor: srv,
size,
format,
wrap_mode,
filter
}
}
// unsafe since the lifetime of the handle has to survive
pub unsafe fn new_from_raw(handle: D3D12_CPU_DESCRIPTOR_HANDLE,
size: Size<u32>,
format: ImageFormat,
wrap_mode: WrapMode,
filter: FilterMode
) -> InputTexture {
let srv = InputDescriptor::Raw(handle);
InputTexture {
descriptor: srv,
size,
format,
wrap_mode,
filter
}
}
}