246 lines
8.4 KiB
Rust
246 lines
8.4 KiB
Rust
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use crate::error;
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use crate::error::assume_d3d_init;
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use std::mem::MaybeUninit;
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use crate::binding::{ConstantDescriptor, RegisterAssignment, RegisterSet};
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use crate::d3dx::{ID3DXConstantTable, D3DXCONSTANT_DESC, D3DXREGISTER_SET};
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use librashader_common::map::FastHashMap;
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use librashader_common::Size;
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use windows::core::PCSTR;
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use windows::Win32::Graphics::Direct3D::Fxc::{D3DCompile, D3DCOMPILE_AVOID_FLOW_CONTROL};
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use windows::Win32::Graphics::Direct3D::ID3DBlob;
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use windows::Win32::Graphics::Direct3D9::{IDirect3DSurface9, IDirect3DTexture9};
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// const fn d3d9_format_fallback_list(format: D3DFORMAT) -> Option<&'static [D3DFORMAT]> {
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// match format {
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// DXGI_FORMAT_R32G32B32A32_FLOAT => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R32G32B32A32_FLOAT,
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// DXGI_FORMAT_R16G16B16A16_FLOAT,
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// DXGI_FORMAT_R32G32B32_FLOAT,
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// DXGI_FORMAT_R11G11B10_FLOAT,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_R16G16B16A16_FLOAT => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_FLOAT,
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// DXGI_FORMAT_R32G32B32A32_FLOAT,
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// DXGI_FORMAT_R32G32B32_FLOAT,
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// DXGI_FORMAT_R11G11B10_FLOAT,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_R8G8B8A8_UNORM => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_B8G8R8X8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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// DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_B8G8R8X8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_B8G8R8A8_UNORM => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_B8G8R8X8_UNORM => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_B8G8R8X8_UNORM,
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// DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_B5G6R5_UNORM => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_B5G6R5_UNORM,
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// DXGI_FORMAT_B8G8R8X8_UNORM,
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// DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// DXGI_FORMAT_EX_A4R4G4B4_UNORM | DXGI_FORMAT_B4G4R4A4_UNORM => Some(&[
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// windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_B4G4R4A4_UNORM,
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// DXGI_FORMAT_B8G8R8A8_UNORM,
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// DXGI_FORMAT_R8G8B8A8_UNORM,
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// DXGI_FORMAT_UNKNOWN,
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// ]),
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// // DXGI_FORMAT_A8_UNORM => Some(&[
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// // windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_A8_UNORM,
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// // DXGI_FORMAT_R8_UNORM,
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// // DXGI_FORMAT_R8G8_UNORM,
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// // DXGI_FORMAT_R8G8B8A8_UNORM,
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// // DXGI_FORMAT_B8G8R8A8_UNORM,
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// // DXGI_FORMAT_UNKNOWN,
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// // ]),
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// // DXGI_FORMAT_R8_UNORM => Some(&[
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// // windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R8_UNORM,
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// // DXGI_FORMAT_A8_UNORM,
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// // DXGI_FORMAT_R8G8_UNORM,
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// // DXGI_FORMAT_R8G8B8A8_UNORM,
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// // DXGI_FORMAT_B8G8R8A8_UNORM,
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// // DXGI_FORMAT_UNKNOWN,
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// // ]),
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// // _ => None,
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// // }
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// // }
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//
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// pub fn d3d9_get_closest_format(
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// device: &IDirect3DDevice9,
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// format: D3DFORMAT,
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// restype: D3DRESOURCETYPE,
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// format_support_mask: i32,
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// ) -> error::Result<D3DFORMAT> {
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// let d3d9 = unsafe { device.GetDirect3D()? };
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// let (devtype, ordinal) = unsafe {
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// let mut params = Default::default();
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// device.GetCreationParameters(&mut params)?;
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// (params.DeviceType, params.AdapterOrdinal)
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// };
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//
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// let default_list = [format, D3DFMT_UNKNOWN];
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// let format_support_list = d3d9_format_fallback_list(format).unwrap_or(&default_list);
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// let format_support_mask = format_support_mask as u32;
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//
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// for supported in format_support_list {
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// unsafe {
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// if let Ok(_) = d3d9.CheckDeviceFormat(
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// ordinal,devtype,
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// format, format_support_mask,
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// restype,
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// format)
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// {
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// return Ok(*supported);
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// }
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// }
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// }
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//
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// Ok(D3DFMT_UNKNOWN)
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// }
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pub fn d3d_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error::Result<ID3DBlob> {
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unsafe {
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let mut blob = None;
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let mut errs = None;
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let res = D3DCompile(
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source.as_ptr().cast(),
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source.len(),
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None,
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None,
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None,
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PCSTR(entry.as_ptr()),
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PCSTR(version.as_ptr()),
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D3DCOMPILE_AVOID_FLOW_CONTROL,
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0,
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&mut blob,
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Some(&mut errs),
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);
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// let res = D3DXCompileShader(
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// source.as_ptr().cast(),
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// source.len(),
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// None,
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// None,
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// PCSTR(entry.as_ptr()),
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// PCSTR(version.as_ptr()),
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// 0,
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// &mut blob,
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// Some(&mut errs),
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// None,
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// );
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// if let Some(errs) = errs {
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// let str = std::slice::from_raw_parts(
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// errs.GetBufferPointer().cast::<u8>(),
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// errs.GetBufferSize(),
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// );
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// let str = std::ffi::CStr::from_bytes_until_nul(str).unwrap();
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// // eprintln!("{}", str.to_str().unwrap());
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// }
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res?;
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assume_d3d_init!(blob, "D3DCompile");
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Ok(blob)
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}
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}
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pub fn d3d_reflect_shader(
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shader: ID3DBlob,
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) -> error::Result<FastHashMap<String, ConstantDescriptor>> {
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unsafe {
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let table = ID3DXConstantTable::GetShaderConstantTable(shader.GetBufferPointer())?;
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let desc = table.GetDesc()?;
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let mut scratch = Vec::with_capacity(16);
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scratch.resize_with(16, MaybeUninit::zeroed);
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let mut assignments = FastHashMap::default();
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for assignment in 0..desc.Constants {
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let constant = table.GetConstant(None, assignment)?;
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let mut written = scratch.len() as u32;
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table.GetConstantDesc(constant, scratch.as_mut_ptr().cast(), &mut written)?;
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for i in 0..written as usize {
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let desc: MaybeUninit<D3DXCONSTANT_DESC> =
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std::mem::replace(&mut scratch[i], MaybeUninit::zeroed());
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let desc = desc.assume_init();
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// Only cN and sN allowed.
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if desc.RegisterSet != D3DXREGISTER_SET::D3DXRS_FLOAT4
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&& desc.RegisterSet != D3DXREGISTER_SET::D3DXRS_SAMPLER
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{
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continue;
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}
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let name = desc.Name.to_string()?;
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assignments.insert(
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name,
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ConstantDescriptor {
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assignment: RegisterAssignment {
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index: desc.RegisterIndex,
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count: desc.RegisterCount,
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},
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set: if desc.RegisterSet == D3DXREGISTER_SET::D3DXRS_SAMPLER {
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RegisterSet::Sampler
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} else {
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RegisterSet::Float
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},
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},
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);
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}
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}
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Ok(assignments)
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}
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}
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pub(crate) trait GetSize {
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fn size(&self) -> error::Result<Size<u32>>;
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}
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impl GetSize for IDirect3DSurface9 {
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fn size(&self) -> error::Result<Size<u32>> {
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let mut desc = Default::default();
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unsafe {
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self.GetDesc(&mut desc)?;
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}
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Ok(Size {
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height: desc.Height,
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width: desc.Width,
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})
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}
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}
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impl GetSize for IDirect3DTexture9 {
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fn size(&self) -> error::Result<Size<u32>> {
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let mut desc = Default::default();
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unsafe {
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self.GetLevelDesc(0, &mut desc)?;
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}
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Ok(Size {
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height: desc.Height,
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width: desc.Width,
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})
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}
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}
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