librashader/librashader-capi/cbindgen.toml

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language = "C"
cpp_compat = true
include_guard = "__LIBRASHADER_H__"
pragma_once = true
usize_is_size_t = true
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documentation_style = "c++"
after_includes = "#ifdef _WIN32\n#include <d3d11.h>\n#else\ntypedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView;\n#endif"
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[parse]
parse_deps = true
include = ["librashader",
"librashader-presets",
"librashader-preprocess",
"librashader-reflect",
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"librashader-runtime-gl",
"librashader-runtime-d3d11"
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]
[struct]
[enum]
rename_variants = "ScreamingSnakeCase"
prefix_with_name = true
[export]
include = [
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# preset
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"PFN_lbr_load_preset",
"PFN_lbr_preset_free",
"PFN_lbr_preset_set_param",
"PFN_lbr_preset_get_param",
"PFN_lbr_preset_print",
"PFN_lbr_preset_get_runtime_param_names",
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# error
"PFN_lbr_error_errno",
"PFN_lbr_error_print",
"PFN_lbr_error_free",
"PFN_lbr_error_write",
"PFN_lbr_error_free_string",
# gl
"PFN_lbr_gl_init_context",
"PFN_lbr_gl_filter_chain_create",
"PFN_lbr_gl_filter_chain_frame",
"PFN_lbr_gl_filter_chain_free",
# d3d11
"PFN_lbr_d3d11_filter_chain_create",
"PFN_lbr_d3d11_filter_chain_frame",
"PFN_lbr_d3d11_filter_chain_free"
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]
#exclude = ["LibrashaderError"]
#
[export.rename]
"LibrashaderError" = "_libra_error"
"ShaderPreset" = "_shader_preset"
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"FilterChainGL" = "_filter_chain_gl"
"FilterChainOptionsGL" = "filter_chain_gl_opt_t"
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"FrameOptionsGL" = "frame_gl_opt_t"
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"FilterChainD3D11" = "_filter_chain_d3d11"
"FilterChainOptionsD3D11" = "filter_chain_d3d11_opt_t"
"FrameOptionsD3D11" = "frame_d3d11_opt_t"