librashader/librashader-runtime-gl/tests/triangle.rs

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mod hello_triangle;
use librashader_runtime_gl::options::FilterChainOptionsGL;
use librashader_runtime_gl::FilterChainGL;
#[test]
fn triangle_gl() {
let (glfw, window, events, shader, vao) = hello_triangle::gl3::setup();
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unsafe {
let mut filter = FilterChainGL::load_from_path(
"../test/shaders_slang/test/feedback.slangp",
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Some(&FilterChainOptionsGL {
glsl_version: 0,
use_dsa: false,
force_no_mipmaps: false,
disable_cache: false,
}),
)
// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
.unwrap();
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hello_triangle::gl3::do_loop(glfw, window, events, shader, vao, &mut filter);
}
}
#[test]
fn triangle_gl46() {
let (glfw, window, events, shader, vao) = hello_triangle::gl46::setup();
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unsafe {
let mut filter = FilterChainGL::load_from_path(
// "../test/slang-shaders/vhs/VHSPro.slangp",
// "../test/slang-shaders/test/history.slangp",
// "../test/shaders_slang/crt/crt-royale.slangp",
"../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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Some(&FilterChainOptionsGL {
glsl_version: 0,
use_dsa: true,
force_no_mipmaps: false,
disable_cache: false,
}),
)
// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
.unwrap();
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hello_triangle::gl46::do_loop(glfw, window, events, shader, vao, &mut filter);
}
}