2022-10-23 17:36:41 +11:00
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use thiserror::Error;
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#[derive(Error, Debug)]
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pub enum ShaderCompileError {
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#[error("shader")]
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NagaCompileError(Vec<naga::front::glsl::Error>),
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#[error("shaderc")]
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ShaderCCompileError(#[from] shaderc::Error),
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#[error("shaderc init")]
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ShaderCInitError,
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}
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2022-10-24 14:22:26 +11:00
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#[derive(Debug)]
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pub enum SemanticsErrorKind {
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InvalidUniformBufferSize(usize),
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InvalidPushBufferSize(usize),
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InvalidLocation(u32),
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InvalidDescriptorSet(u32),
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InvalidInputCount(usize),
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InvalidOutputCount(usize),
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InvalidBinding(u32),
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InvalidResourceType,
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}
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2022-10-23 17:36:41 +11:00
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#[derive(Error, Debug)]
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pub enum ShaderReflectError {
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#[error("shader")]
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NagaCompileError(#[from] naga::front::spv::Error),
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#[error("spirv")]
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SpirvCrossError(#[from] spirv_cross::ErrorCode),
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2022-10-24 14:22:26 +11:00
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#[error("error when verifying vertex semantics")]
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VertexSemanticError(SemanticsErrorKind),
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#[error("error when verifying texture semantics")]
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FragmentSemanticError(SemanticsErrorKind),
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#[error("vertx and fragment shader must have same binding")]
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MismatchedUniformBuffer { vertex: Option<u32>, fragment: Option<u32> },
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#[error("binding exceeded max")]
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InvalidBinding(u32)
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2022-10-23 17:36:41 +11:00
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}
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impl From<Vec<naga::front::glsl::Error>> for ShaderCompileError {
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fn from(err: Vec<naga::front::glsl::Error>) -> Self {
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ShaderCompileError::NagaCompileError(err)
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}
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}
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