librashader/librashader-runtime-gl/src/options.rs

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//! OpenGL shader runtime options.
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/// Options for each OpenGL shader frame.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FrameOptionsGL {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
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pub frame_direction: i32,
}
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/// Options for filter chain creation.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FilterChainOptionsGL {
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/// The GLSL version. Should be at least `330`.
pub glsl_version: u16,
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/// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+.
/// This is required to use shader caching.
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pub use_dsa: bool,
/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
pub force_no_mipmaps: bool,
/// Disable the shader object cache. Shaders will be
/// recompiled rather than loaded from the cache.
pub disable_cache: bool,
}