librashader/librashader-runtime/src/uniforms.rs

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use librashader_reflect::reflect::semantics::{MemberOffset, UniformMemberBlock};
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use std::marker::PhantomData;
use std::ops::{Deref, DerefMut};
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/// A scalar value that is valid as a uniform member
pub trait UniformScalar: Copy + bytemuck::Pod {}
impl UniformScalar for f32 {}
impl UniformScalar for i32 {}
impl UniformScalar for u32 {}
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/// A trait for a binder that binds the given value and context into the uniform for a shader pass.
pub trait BindUniform<C, T, D> {
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/// Bind the given value to the shader uniforms given the input context.
///
/// A `BindUniform` implementation should not write to a backing buffer from a [`UniformStorage`](crate::uniforms::UniformStorage).
/// If the binding is successful and no writes to a backing buffer is necessary, this function should return `Some(())`.
/// If this function returns `None`, then the value will instead be written to the backing buffer.
fn bind_uniform(block: UniformMemberBlock, value: T, ctx: C, device: &D) -> Option<()>;
}
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/// A trait to access the raw pointer to a backing uniform storage.
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pub trait UniformStorageAccess {
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/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
/// of the implementing struct.
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fn ubo_pointer(&self) -> *const u8;
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/// Get a pointer to the backing UBO storage. This pointer must be valid for the lifetime
/// of the implementing struct.
fn ubo_slice(&self) -> &[u8];
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/// Get a pointer to the backing Push Constant buffer storage.
/// This pointer must be valid for the lifetime of the implementing struct.
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fn push_pointer(&self) -> *const u8;
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/// Get a slice to the backing Push Constant buffer storage.
/// This pointer must be valid for the lifetime of the implementing struct.
fn push_slice(&self) -> &[u8];
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}
impl<D, T, H, U, P> UniformStorageAccess for UniformStorage<T, H, U, P, D>
where
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
{
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fn ubo_pointer(&self) -> *const u8 {
self.ubo.as_ptr()
}
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fn ubo_slice(&self) -> &[u8] {
&self.ubo
}
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fn push_pointer(&self) -> *const u8 {
self.push.as_ptr()
}
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fn push_slice(&self) -> &[u8] {
&self.push
}
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}
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/// A uniform binder that always returns `None`, and does not do any binding of uniforms.
/// All uniform data is thus written into the backing buffer storage.
pub struct NoUniformBinder;
impl<T, D> BindUniform<Option<()>, T, D> for NoUniformBinder {
fn bind_uniform(_: UniformMemberBlock, _: T, _: Option<()>, _: &D) -> Option<()> {
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None
}
}
/// A helper to bind uniform variables to UBO or Push Constant Buffers.
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pub struct UniformStorage<H = NoUniformBinder, C = Option<()>, U = Box<[u8]>, P = Box<[u8]>, D = ()>
where
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
{
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ubo: U,
push: P,
_h: PhantomData<H>,
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_c: PhantomData<C>,
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_d: PhantomData<D>,
}
impl<H, C, U, P, D> UniformStorage<H, C, U, P, D>
where
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
{
/// Access the backing storage for the UBO.
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pub fn inner_ubo(&self) -> &U {
&self.ubo
}
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/// Access the backing storage for the Push storage.
pub fn inner_push(&self) -> &P {
&self.push
}
pub(crate) fn buffer(&mut self, ty: UniformMemberBlock) -> &mut [u8] {
match ty {
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UniformMemberBlock::Ubo => self.ubo.deref_mut(),
UniformMemberBlock::PushConstant => self.push.deref_mut(),
}
}
}
impl<H, C, U, P, D> UniformStorage<H, C, U, P, D>
where
C: Copy,
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
{
#[inline(always)]
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fn write_scalar_inner<T: UniformScalar>(buffer: &mut [u8], value: T) {
let buffer = bytemuck::cast_slice_mut(buffer);
buffer[0] = value;
}
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/// Bind a scalar to the given offset.
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#[inline(always)]
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pub fn bind_scalar<T: UniformScalar>(
&mut self,
offset: MemberOffset,
value: T,
ctx: C,
device: &D,
) where
H: BindUniform<C, T, D>,
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{
for ty in UniformMemberBlock::TYPES {
if H::bind_uniform(ty, value, ctx, device).is_some() {
continue;
}
if let Some(offset) = offset.offset(ty) {
let buffer = self.buffer(ty);
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Self::write_scalar_inner(&mut buffer[offset..][..std::mem::size_of::<T>()], value)
}
}
}
/// Create a new `UniformStorage` with the given backing storage
pub fn new_with_storage(ubo: U, push: P) -> UniformStorage<H, C, U, P, D> {
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UniformStorage {
ubo,
push,
_h: Default::default(),
_c: Default::default(),
_d: Default::default(),
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}
}
}
impl<H, C, U, D> UniformStorage<H, C, U, Box<[u8]>, D>
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where
C: Copy,
U: Deref<Target = [u8]> + DerefMut,
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{
/// Create a new `UniformStorage` with the given backing storage
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pub fn new_with_ubo_storage(
storage: U,
push_size: usize,
) -> UniformStorage<H, C, U, Box<[u8]>, D> {
UniformStorage {
ubo: storage,
push: vec![0u8; push_size].into_boxed_slice(),
_h: Default::default(),
_c: Default::default(),
_d: Default::default(),
}
}
}
impl<H, C, D> UniformStorage<H, C, Box<[u8]>, Box<[u8]>, D> {
/// Create a new `UniformStorage` with the given size for UBO and Push Constant Buffer sizes.
pub fn new(ubo_size: usize, push_size: usize) -> UniformStorage<H, C, Box<[u8]>, Box<[u8]>, D> {
UniformStorage {
ubo: vec![0u8; ubo_size].into_boxed_slice(),
push: vec![0u8; push_size].into_boxed_slice(),
_h: Default::default(),
_c: Default::default(),
_d: Default::default(),
}
}
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}
impl<H, C, U, P, D> UniformStorage<H, C, U, P, D>
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where
C: Copy,
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
H: for<'a> BindUniform<C, &'a [f32; 4], D>,
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{
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#[inline(always)]
fn write_vec4_inner(buffer: &mut [u8], vec4: &[f32; 4]) {
let vec4 = bytemuck::cast_slice(vec4);
buffer.copy_from_slice(vec4);
}
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/// Bind a `vec4` to the given offset.
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#[inline(always)]
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pub fn bind_vec4(
&mut self,
offset: MemberOffset,
value: impl Into<[f32; 4]>,
ctx: C,
device: &D,
) {
let vec4 = value.into();
for ty in UniformMemberBlock::TYPES {
if H::bind_uniform(ty, &vec4, ctx, device).is_some() {
continue;
}
if let Some(offset) = offset.offset(ty) {
let buffer = self.buffer(ty);
Self::write_vec4_inner(
&mut buffer[offset..][..4 * std::mem::size_of::<f32>()],
&vec4,
);
}
}
}
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}
impl<H, C, U, P, D> UniformStorage<H, C, U, P, D>
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where
C: Copy,
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U: Deref<Target = [u8]> + DerefMut,
P: Deref<Target = [u8]> + DerefMut,
H: for<'a> BindUniform<C, &'a [f32; 16], D>,
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{
#[inline(always)]
fn write_mat4_inner(buffer: &mut [u8], mat4: &[f32; 16]) {
let mat4 = bytemuck::cast_slice(mat4);
buffer.copy_from_slice(mat4);
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}
/// Bind a `mat4` to the given offset.
#[inline(always)]
pub fn bind_mat4(&mut self, offset: MemberOffset, value: &[f32; 16], ctx: C, device: &D) {
for ty in UniformMemberBlock::TYPES {
if H::bind_uniform(ty, value, ctx, device).is_some() {
continue;
}
if let Some(offset) = offset.offset(ty) {
let buffer = self.buffer(ty);
Self::write_mat4_inner(
&mut buffer[offset..][..16 * std::mem::size_of::<f32>()],
value,
);
}
}
}
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}