librashader/librashader-runtime/src/image.rs

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Rust
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pub use image::ImageError;
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use librashader_common::Size;
use std::marker::PhantomData;
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use image::error::{LimitError, LimitErrorKind};
use image::DynamicImage;
use librashader_pack::{TextureBuffer, TextureResource};
use librashader_presets::TextureMeta;
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use std::path::Path;
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/// An uncompressed raw image ready to upload to GPU buffers.
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pub struct Image<P: PixelFormat = RGBA8> {
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/// The raw bytes of the image.
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pub bytes: Vec<u8>,
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/// The size dimensions of the image.
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pub size: Size<u32>,
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/// The byte pitch of the image.
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pub pitch: usize,
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_pd: PhantomData<P>,
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}
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/// R8G8B8A8 pixel format.
///
/// Every RGB with alpha pixel is represented with 32 bits.
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pub struct RGBA8;
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/// B8G8R8A8 pixel format.
///
/// Every BGR with alpha pixel is represented with 32 bits.
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pub struct BGRA8;
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/// A8R8G8B8 pixel format.
///
/// Every BGR with alpha pixel is represented with 32 bits.
pub struct ARGB8;
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/// Represents an image pixel format to convert images into.
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pub trait PixelFormat {
#[doc(hidden)]
fn convert(pixels: &mut Vec<u8>);
}
impl PixelFormat for RGBA8 {
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fn convert(_pixels: &mut Vec<u8>) {}
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}
impl PixelFormat for BGRA8 {
fn convert(pixels: &mut Vec<u8>) {
const BGRA_SWIZZLE: &[usize; 32] = &generate_swizzle([2, 1, 0, 3]);
swizzle_pixels(pixels, BGRA_SWIZZLE);
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}
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}
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impl PixelFormat for ARGB8 {
fn convert(pixels: &mut Vec<u8>) {
const ARGB_SWIZZLE: &[usize; 32] = &generate_swizzle([3, 0, 1, 2]);
swizzle_pixels(pixels, ARGB_SWIZZLE);
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}
}
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/// The direction of UV coordinates to load the image for.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum UVDirection {
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/// Origin is at the top left (Direct3D, Vulkan)
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TopLeft,
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/// Origin is at the bottom left (OpenGL)
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BottomLeft,
}
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impl<P: PixelFormat> Image<P> {
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/// Load the image from the path as RGBA8.
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pub fn load(path: impl AsRef<Path>, direction: UVDirection) -> Result<Self, ImageError> {
let image = image::open(path.as_ref())?;
Ok(Self::convert(image, direction))
}
/// Load te image from a [`TextureBuffer`] from a [`ShaderPresetPack`](librashader_pack::ShaderPresetPack).
pub fn load_from_buffer(
buffer: TextureBuffer,
direction: UVDirection,
) -> Result<Self, ImageError> {
let Some(image) = buffer.into() else {
return Err(ImageError::Limits(LimitError::from_kind(
LimitErrorKind::InsufficientMemory,
)));
};
let image = DynamicImage::ImageRgba8(image);
Ok(Self::convert(image, direction))
}
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fn convert(mut image: DynamicImage, direction: UVDirection) -> Self {
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if direction == UVDirection::BottomLeft {
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image = image.flipv();
}
let image = if let DynamicImage::ImageRgba8(image) = image {
image
} else {
image.to_rgba8()
};
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let height = image.height();
let width = image.width();
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let pitch = image
.sample_layout()
.height_stride
.max(image.sample_layout().width_stride);
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let mut bytes = image.into_raw();
P::convert(&mut bytes);
Image {
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bytes,
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pitch,
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size: Size { height, width },
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_pd: Default::default(),
}
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}
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}
/// Loaded texture data in the proper pixel format from a [`TextureResource`].
pub struct LoadedTexture<P: PixelFormat = RGBA8> {
/// The loaded image data
pub image: Image<P>,
/// Meta information about the texture
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pub meta: TextureMeta,
}
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impl<P: PixelFormat> LoadedTexture<P> {
/// Load the texture with the given UV direction and subpixel ordering.
pub fn from_texture(
texture: TextureResource,
direction: UVDirection,
) -> Result<Self, ImageError> {
Ok(LoadedTexture {
meta: texture.meta,
image: Image::load_from_buffer(texture.data, direction)?,
})
}
}
// load-bearing #[inline(always)], without it llvm will not vectorize.
#[inline(always)]
fn swizzle_pixels(pixels: &mut Vec<u8>, swizzle: &'static [usize; 32]) {
assert!(pixels.len() % 4 == 0);
let mut chunks = pixels.chunks_exact_mut(32);
// This should vectorize faster than a naive mem swap
for chunk in &mut chunks {
let tmp = swizzle.map(|i| chunk[i]);
chunk.copy_from_slice(&tmp[..])
}
let remainder = chunks.into_remainder();
for chunk in remainder.chunks_exact_mut(4) {
let argb = [
chunk[swizzle[0]],
chunk[swizzle[1]],
chunk[swizzle[2]],
chunk[swizzle[3]],
];
chunk.copy_from_slice(&argb[..])
}
}
const fn generate_swizzle<const LEN: usize>(swizzle: [usize; 4]) -> [usize; LEN] {
assert!(LEN % 4 == 0, "length of swizzle must be divisible by 4");
let mut out: [usize; LEN] = [0; LEN];
let mut index = 0;
while index < LEN {
let chunk = [index, index + 1, index + 2, index + 3];
out[index + 0] = chunk[swizzle[0]];
out[index + 1] = chunk[swizzle[1]];
out[index + 2] = chunk[swizzle[2]];
out[index + 3] = chunk[swizzle[3]];
index += 4;
}
out
}
#[cfg(test)]
mod test {
use crate::image::generate_swizzle;
#[test]
pub fn generate_normal_swizzle() {
let swizzle = generate_swizzle::<32>([0, 1, 2, 3]);
assert_eq!(
swizzle,
#[rustfmt::skip]
[
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15,
16, 17, 18, 19,
20, 21, 22, 23,
24, 25, 26, 27,
28, 29, 30, 31
]
)
}
#[test]
pub fn generate_argb_swizzle() {
let swizzle = generate_swizzle::<32>([3, 0, 1, 2]);
assert_eq!(
swizzle,
#[rustfmt::skip]
[
3, 0, 1, 2,
7, 4, 5, 6,
11, 8, 9, 10,
15, 12, 13, 14,
19, 16, 17, 18,
23, 20, 21, 22,
27, 24, 25, 26,
31, 28, 29, 30
]
)
}
}