librashader/librashader-runtime-vk/src/hello_triangle/pipeline.rs

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use crate::hello_triangle::find_memorytype_index;
use crate::hello_triangle::surface::VulkanSurface;
use crate::hello_triangle::swapchain::VulkanSwapchain;
use crate::hello_triangle::vulkan_base::VulkanBase;
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use ash::prelude::VkResult;
use ash::util::{read_spv, Align};
use ash::vk;
use bytemuck::offset_of;
use std::ffi::CStr;
use std::io::Cursor;
use std::mem::align_of;
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#[derive(Default, Clone, Debug, Copy)]
struct Vertex {
pos: [f32; 4],
color: [f32; 4],
}
pub struct VulkanPipeline {
pub graphic_pipeline: vk::Pipeline,
pub renderpass: vk::RenderPass,
pub pipeline_layout: vk::PipelineLayout,
}
impl VulkanPipeline {
pub unsafe fn new(base: &VulkanBase, swapchain: &VulkanSwapchain) -> VkResult<VulkanPipeline> {
// upload buffers
let index_buffer_data = [0u32, 1, 2];
let index_buffer_info = vk::BufferCreateInfo::builder()
.size(std::mem::size_of_val(&index_buffer_data) as u64)
.usage(vk::BufferUsageFlags::INDEX_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
let index_buffer_memory_index = find_memorytype_index(
&index_buffer_memory_req,
&base.mem_props,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
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.expect("Unable to find suitable memorytype for the index buffer.");
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let index_allocate_info = vk::MemoryAllocateInfo {
allocation_size: index_buffer_memory_req.size,
memory_type_index: index_buffer_memory_index,
..Default::default()
};
let index_buffer_memory = base
.device
.allocate_memory(&index_allocate_info, None)
.unwrap();
let index_ptr = base
.device
.map_memory(
index_buffer_memory,
0,
index_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut index_slice = Align::new(
index_ptr,
align_of::<u32>() as u64,
index_buffer_memory_req.size,
);
index_slice.copy_from_slice(&index_buffer_data);
base.device.unmap_memory(index_buffer_memory);
base.device
.bind_buffer_memory(index_buffer, index_buffer_memory, 0)
.unwrap();
let vertex_input_buffer_info = vk::BufferCreateInfo {
size: 3 * std::mem::size_of::<Vertex>() as u64,
usage: vk::BufferUsageFlags::VERTEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let vertex_input_buffer = base
.device
.create_buffer(&vertex_input_buffer_info, None)
.unwrap();
let vertex_input_buffer_memory_req = base
.device
.get_buffer_memory_requirements(vertex_input_buffer);
let vertex_input_buffer_memory_index = find_memorytype_index(
&vertex_input_buffer_memory_req,
&base.mem_props,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
)
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.expect("Unable to find suitable memorytype for the vertex buffer.");
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let vertex_buffer_allocate_info = vk::MemoryAllocateInfo {
allocation_size: vertex_input_buffer_memory_req.size,
memory_type_index: vertex_input_buffer_memory_index,
..Default::default()
};
let vertex_input_buffer_memory = base
.device
.allocate_memory(&vertex_buffer_allocate_info, None)
.unwrap();
let vertices = [
// green
Vertex {
pos: [0.5, 0.5, 0.0, 1.0],
color: [0.0, 1.0, 0.0, 1.0],
},
// blue
Vertex {
pos: [-0.5, 0.5, 0.0, 1.0],
color: [0.0, 0.0, 1.0, 1.0],
},
Vertex {
pos: [0.0f32, -0.5, 0.0, 1.0],
color: [1.0, 0.0, 0.0, 1.0],
},
];
let vert_ptr = base
.device
.map_memory(
vertex_input_buffer_memory,
0,
vertex_input_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
let mut vert_align = Align::new(
vert_ptr,
align_of::<Vertex>() as u64,
vertex_input_buffer_memory_req.size,
);
vert_align.copy_from_slice(&vertices);
base.device.unmap_memory(vertex_input_buffer_memory);
base.device
.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
.unwrap();
// create pipeline
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let mut vertex_spv_file =
Cursor::new(&include_bytes!("../../shader/triangle_simple/vert.spv")[..]);
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let vertex_code =
read_spv(&mut vertex_spv_file).expect("Failed to read vertex shader spv file");
let vertex_shader_info = ShaderModule::new(&base.device, vertex_code)?;
let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder()
.module(vertex_shader_info.module)
.stage(vk::ShaderStageFlags::VERTEX)
.name(CStr::from_bytes_with_nul_unchecked(b"main\0"))
.build();
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let mut frag_spv_file =
Cursor::new(&include_bytes!("../../shader/triangle_simple/frag.spv")[..]);
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let frag_code =
read_spv(&mut frag_spv_file).expect("Failed to read fragment shader spv file");
let frag_shader_info = ShaderModule::new(&base.device, frag_code)?;
let frag_stage_info = vk::PipelineShaderStageCreateInfo::builder()
.module(frag_shader_info.module)
.stage(vk::ShaderStageFlags::FRAGMENT)
.name(CStr::from_bytes_with_nul_unchecked(b"main\0"))
.build();
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_attribute_descriptions(&[])
.vertex_binding_descriptions(&[])
.build();
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo::builder()
.primitive_restart_enable(false)
.topology(vk::PrimitiveTopology::TRIANGLE_LIST)
.build();
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
width: swapchain.extent.width as f32,
height: swapchain.extent.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: Default::default(),
extent: swapchain.extent,
}];
let layout_create_info = vk::PipelineLayoutCreateInfo::default();
let pipeline_layout = base
.device
.create_pipeline_layout(&layout_create_info, None)
.unwrap();
let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder()
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR])
.build();
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports);
let rs_state_info = vk::PipelineRasterizationStateCreateInfo::builder()
.depth_clamp_enable(false)
.depth_bias_enable(false)
.rasterizer_discard_enable(false)
.polygon_mode(vk::PolygonMode::FILL)
.line_width(1.0f32)
.cull_mode(vk::CullModeFlags::BACK)
.front_face(vk::FrontFace::CLOCKWISE)
.build();
let multisample = vk::PipelineMultisampleStateCreateInfo::builder()
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
.min_sample_shading(1.0f32)
.sample_shading_enable(false)
.build();
let color_blend_attachment = [vk::PipelineColorBlendAttachmentState::builder()
.blend_enable(false)
.color_write_mask(vk::ColorComponentFlags::RGBA)
.src_color_blend_factor(vk::BlendFactor::ONE)
.dst_color_blend_factor(vk::BlendFactor::ZERO)
.color_blend_op(vk::BlendOp::ADD)
.src_alpha_blend_factor(vk::BlendFactor::ONE)
.dst_alpha_blend_factor(vk::BlendFactor::ZERO)
.alpha_blend_op(vk::BlendOp::ADD)
.build()];
//
// let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
// blend_enable: 0,
// src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
// dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_DST_COLOR,
// color_blend_op: vk::BlendOp::ADD,
// src_alpha_blend_factor: vk::BlendFactor::ZERO,
// dst_alpha_blend_factor: vk::BlendFactor::ZERO,
// alpha_blend_op: vk::BlendOp::ADD,
// color_write_mask: vk::ColorComponentFlags::RGBA,
// }];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::COPY)
.attachments(&color_blend_attachment);
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let renderpass_attachments = [vk::AttachmentDescription {
format: swapchain.format.format,
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
initial_layout: vk::ImageLayout::UNDEFINED,
final_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
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..Default::default()
}];
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let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
}];
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
..Default::default()
}];
let subpass = vk::SubpassDescription::builder()
.color_attachments(&color_attachment_refs)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS);
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(std::slice::from_ref(&subpass))
.dependencies(&dependencies);
let renderpass = base
.device
.create_render_pass(&renderpass_create_info, None)
.unwrap();
let infos = [vertex_stage_info, frag_stage_info];
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rs_state_info)
.multisample_state(&multisample)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state)
.layout(pipeline_layout)
.render_pass(renderpass);
let graphics_pipelines = base
.device
.create_graphics_pipelines(
vk::PipelineCache::null(),
&[graphic_pipeline_info.build()],
None,
)
.expect("Unable to create graphics pipeline");
let graphic_pipeline = graphics_pipelines[0];
Ok(VulkanPipeline {
graphic_pipeline,
renderpass,
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pipeline_layout,
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})
}
}
pub struct ShaderModule {
pub module: vk::ShaderModule,
device: ash::Device,
}
impl ShaderModule {
pub fn new(device: &ash::Device, spirv: Vec<u32>) -> VkResult<ShaderModule> {
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let create_info = vk::ShaderModuleCreateInfo::builder().code(&spirv).build();
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let module = unsafe { device.create_shader_module(&create_info, None)? };
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Ok(ShaderModule {
module,
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device: device.clone(),
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})
}
}
impl Drop for ShaderModule {
fn drop(&mut self) {
unsafe {
self.device.destroy_shader_module(self.module, None);
}
}
}