143 lines
4.6 KiB
Rust
143 lines
4.6 KiB
Rust
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use crate::error;
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use windows::core::PCSTR;
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use windows::Win32::Graphics::Direct3D::Fxc::{
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D3DCompile, D3DCOMPILE_DEBUG, D3DCOMPILE_SKIP_OPTIMIZATION,
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};
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use windows::Win32::Graphics::Direct3D::ID3DBlob;
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, D3D12_FEATURE_DATA_FORMAT_SUPPORT, D3D12_FEATURE_FORMAT_SUPPORT,
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};
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use windows::Win32::Graphics::Dxgi::Common::*;
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/// wtf retroarch?
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const DXGI_FORMAT_EX_A4R4G4B4_UNORM: DXGI_FORMAT = DXGI_FORMAT(1000);
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const fn d3d12_format_fallback_list(format: DXGI_FORMAT) -> Option<&'static [DXGI_FORMAT]> {
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match format {
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DXGI_FORMAT_R32G32B32A32_FLOAT => Some(&[
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DXGI_FORMAT_R32G32B32A32_FLOAT,
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R16G16B16A16_FLOAT => Some(&[
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R32G32B32A32_FLOAT,
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DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8G8B8A8_UNORM => Some(&[
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => Some(&[
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B8G8R8A8_UNORM => Some(&[
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B8G8R8X8_UNORM => Some(&[
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B5G6R5_UNORM => Some(&[
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DXGI_FORMAT_B5G6R5_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_EX_A4R4G4B4_UNORM | DXGI_FORMAT_B4G4R4A4_UNORM => Some(&[
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DXGI_FORMAT_B4G4R4A4_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_A8_UNORM => Some(&[
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DXGI_FORMAT_A8_UNORM,
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DXGI_FORMAT_R8_UNORM,
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DXGI_FORMAT_R8G8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8_UNORM => Some(&[
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DXGI_FORMAT_R8_UNORM,
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DXGI_FORMAT_A8_UNORM,
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DXGI_FORMAT_R8G8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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_ => None,
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}
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}
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pub fn d3d12_get_closest_format(
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device: &ID3D12Device,
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format: DXGI_FORMAT,
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format_support: D3D12_FEATURE_DATA_FORMAT_SUPPORT,
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) -> DXGI_FORMAT {
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let default_list = [format, DXGI_FORMAT_UNKNOWN];
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let format_support_list = d3d12_format_fallback_list(format).unwrap_or(&default_list);
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for supported in format_support_list {
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unsafe {
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let mut support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
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Format: format,
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..Default::default()
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};
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if device
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.CheckFeatureSupport(
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D3D12_FEATURE_FORMAT_SUPPORT,
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&mut support as *mut _ as *mut _,
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std::mem::size_of::<D3D12_FEATURE_DATA_FORMAT_SUPPORT>() as u32,
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)
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.is_ok()
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&& (support.Support1 & format_support.Support1) == format_support.Support1
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&& (support.Support2 & format_support.Support2) == format_support.Support2
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{
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return *supported;
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}
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}
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}
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DXGI_FORMAT_UNKNOWN
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}
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pub fn d3d_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error::Result<ID3DBlob> {
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unsafe {
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let mut blob = None;
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D3DCompile(
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source.as_ptr().cast(),
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source.len(),
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None,
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None,
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None,
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PCSTR(entry.as_ptr()),
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PCSTR(version.as_ptr()),
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if cfg!(feature = "debug-shader") {
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D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION
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} else {
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0
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},
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0,
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&mut blob,
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None,
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)?;
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Ok(blob.unwrap())
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}
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}
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