librashader/librashader-runtime-d3d11/src/render_target.rs

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use crate::framebuffer::OutputFramebuffer;
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use crate::viewport::Viewport;
use windows::Win32::Graphics::Direct3D11::D3D11_VIEWPORT;
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#[rustfmt::skip]
static DEFAULT_MVP: &[f32; 16] = &[
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2f32, 0.0, 0.0, 0.0,
0.0, 2.0, 0.0, 0.0,
0.0, 0.0, 2.0, 0.0,
-1.0, -1.0, 0.0, 1.0,
];
#[derive(Debug, Clone)]
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pub(crate) struct RenderTarget<'a> {
pub mvp: &'a [f32; 16],
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pub output: OutputFramebuffer,
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}
impl<'a> RenderTarget<'a> {
pub fn new(backbuffer: OutputFramebuffer, mvp: Option<&'a [f32; 16]>) -> Self {
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if let Some(mvp) = mvp {
RenderTarget {
output: backbuffer,
mvp,
}
} else {
RenderTarget {
output: backbuffer,
mvp: DEFAULT_MVP,
}
}
}
}
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impl<'a> From<&Viewport<'a>> for RenderTarget<'a> {
fn from(value: &Viewport<'a>) -> Self {
RenderTarget::new(
OutputFramebuffer {
rtv: value.output.clone(),
size: value.size,
viewport: D3D11_VIEWPORT {
TopLeftX: value.x,
TopLeftY: value.y,
Width: value.size.width as f32,
Height: value.size.height as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
},
},
value.mvp,
)
}
}